Ghostly Horizon Stylized 3rdpersonmultiplayer competitive spellcaster on spherical worlds.
Development has been active since March 2017with online alpha-testing on its way in less than 2 months. Beta estimated for
Q4 2017 and early access in Q1 2018.
A lot of focus is put into co-operation andteamwork, in some game modes you will not be able to win without actual
co-operation with your team. Other game modes will allow for more casual play. Different
game modes allow for everything from 32v32 to 5v5 and 5v20 players.
No specific details about game modes areavailable to publish until after alpha-testing is complete.
Other than pure game modes a large part ofGhostly Horizons gameplay is spells, no spell works exactly as another. Players
will have to adapt in different ways to be a valuable asset to their team with
the spells at their disposal, depending on which elements they can get their
Ghostly Horizon has a low-poly stylized look toit. Characters are cute Ghosts and Ectos with lots of customizations.
Characters are to look high-poly with a flow to them and a black cartoony
outline. The world is ambient with lots of area effects that change with
day/night cycle to give a living feel to the environment.
Screenshots at the bottom of post.
Video only for proofof concept, everything is subject to change!
Youtube video is only reachable via link.
The game uses Unity engine with uLink network librarywhich allows (amongst other features) easy implementation of different prefabs
and scripts for server/client/proxy versions of a gameobject. The game is
created with spherical game worlds and gravity towards the center, all features
and codes are implemented with this in focus.
I am a Swedish guy in early 30s named Markus. Iam the programmer and game designer for the Ghostly Horizon, I planned for the
project during most of 2016. I started programming the game in March 2017 and
the project has come a long way in just a few months. I have a Master of
Science degree in Anesthesia Nursing and I am working 40% as a registered nurse
anesthetist to be able to live and feed myself during this project.
Either you are a 2D artist with maybe just alittle time on your hands to put your name on Ghostly Horizon.
You can get involved how much or little as youwant in the project.
The list below is written in priority from highto low of what is needed in 2D art.
Press/media art (Press-kits)
Possibly HUD/UI ingame
You are a 3D artist who wants to take theinspiration of Ghosts and Ectos and make them into your versions. Ghostly
Horizon needs cute and customizable player characters with either cloth physics
or animations or both, inspiration/concept art is shown to applicants. There
are also some AI mobs that need their own models but priority is lower on
You get involved how much you want to in theproject.
There is no social media or homepage yet sincewe lack your expertise!
There is no money in the project as is, it ispossible that a kickstarter campaign will be run or the game will be released
as early access to allow for further development.
Markus Boberg Game Designer/Programmer