Title: Ghost in the Shell Environment (UE3)
Name: Tavershima Shande
Software: Maya, Mudbox, Photoshop
This scene is inspired by the classic Animated film Ghost in the Shell.
The environment was modeled in Maya, imported into the Unreal Engine as static meshes where textures, lighting, and shaders were applied.
Elements of the world were taken into Mudbox for high resolution detailing and their normals transferred to low resolution game ready meshes.
While working with the Unreal Engine I noticed you can’t bring your own Lightmaps into the editor and replace the internally generated ones without reprogramming the editor. Anyone have any luck with this?
for a video go here: http://www.tavshande.com/portfolio_video.htm
for more screens and wires go here: