I’m very new to C4D btw, so forgive me if these are newb questions.
So I have this model I made. Not that it matters, but I made it in zbrush years ago and imported the OBJ to c4d (v20).
Here’s a screenshot
The first thing that jumps out at me is that it seems like the two cylinders are very faceted. I don’t remember them looking or rendering like that in maya or marmoset toolbag. I tried aligning the normals, but that didn’t seem to smooth things out at all. Is there anything else I can try to get this to render smoothly?
This is only a secondary issue, but I suspect it might have something to do with the main issue. I’m using the Arnold toon shader. I’ve watched some tutorials but my renders seem to be very messy/noisy. Here’s a screenshot.
As you can see from that render, most of the flat surfaces have this sort of stippling halftone effect that I wouldn’t expect to see on a flat surface. It definately seems wrong on the floor at the top of the staircase. The beveled edges don’t get any lines, but the flat surface of the sides do. It’s some sort of edge detection issue, but I can’t figure out why it’s happening. Any thoughts?
Thanks!!