First of all hello 
I’m pretty inexperienced in pflow and just use it from time to time when I need basic scattering etc. so I usually shy away from more complex stuff but I thought what I was planning for an animation shouldn’t be too hard. Sadly I’m stumped.
In my first event I spawn a set of instanced planes on every vertex point on a cylinder + aligning them to the closest point normal via data operator. They get send to the next event after a collision test. In the next event I need them to gradually rotate away from the cylinder along their local Y axis before flying off the cylinder in the third event. Without worrying about the “gradually rotation” I’m already halted by even getting them to rotate correctly. It seems I can rotate them in every direction except the one I need.
If someone could give me a pointer that would be fantastic 
