Getting depth pass and 2.5D layers


#1

I’m trying to get the seamless tiling 2.5D workflow down in ZBrush, but I’m having trouble getting my depth passes to come across correctly (using ZappLink like in here: https://www.youtube.com/watch?v=MdKxM7ynLvE) . It comes across as almost entirely white, barely any data. There is clearly depth though when I make my normal map and render out with materials and such. Is there any way to somehow get the zdepth back to working?


#2

Nevermind, I figured it out! Apparently I displaced my layers in the Z direction so much that ZBrush couldn’t get any depth info. My solution was to make a new default plane in a new layer and then DisplaceZ again on the broken layer until it passed through the new plane (that would be about 0 depth) and then merge the two passes together. Like here:

http://polycount.com/discussion/127720/zbrush-no-depth-information-with-grabdoc


#3

Thanks for the info ! :applause:


#4

looks like you took a image that appears to have depth and you put it on a plane 3d.
the link you posted showed 2000 polys with high detail and depth, it’s just a illusion,
you grab the plane depth.
look at your image you posted where it says >depth 1953523012
its the same depth when you use mrgbz grabber on a 3d plane.
i get the same depth numbers as your posting when i grab the 3d plane with or with out texture on the 3d plane.

dead give away was your showing a lot of depth and high detail with only 2000 polys on the link you posted