ok im trying to create a few functions to make the work with structs more simple and allow to redefine them on the fly, add vars, remove vars, ect…
now i ran into a bit of a snag with this as i wanted to pass a global struct to local scope with variable struct name(s)… take a look
( clearlistener() struct struct1 ( a = 0 , a2, b = 13 ) fn structAddVar str var2Add val2Add Name:"" isGlobal:false = ( local propNames = getPropNames str local temp = str() local props = for prop in propNames collect getProperty temp prop local stri = "" stri += "struct "+ (if classOf name == string then name else "conStructorTempStr") + " " stri += "("+" " for i = 1 to propNames.count do ( stri += propNames[i] as string + " = " + props[i] as string + ", " ) stri += var2Add as string + " = " + val2Add as string + " " stri += ")"+" " execute stri local tStruct = copy conStructorTempStr --problem :P how in the world am i supposed to get it into a local scope with variable name ?! if not isGlobal do execute (if classOf name == string then name else "conStructorTempStr" + " = undefined") return tStruct )--END structAddVar FN structAddVar struct1 #c 27 Name:"theTestStruct" )
as you see everything works fine if i only have the one preDefined name for the structs… but thats not the point of the whole thing so my question is: how would i go about getting that struct into a local scope with a changing (var) name?
thx for you time