Here is the result of testing with a box:
(
local sel = selection[1]
local vertFaces = polyOp.getFacesUsingVert sel (polyOp.getVertSelection sel as array)[1]
local tNormal = [0,0,0]; for i in vertFaces do tNormal += polyOp.getFaceNormal sel i
local t01 = tNormal / vertFaces.numberSet
local t02 = normalize (tNormal / vertFaces.numberSet)
format "My vector: %, Your vector: %
" t01 t02
)
My vector: [0.333333,-0.333333,0.333333], Your vector: [0.57735,-0.57735,0.57735]
OK
Both vectors’ direction are THE SAME, the only difference is their magnitude. So if you are making any operation using these normals, there shouldn’t be any problem unless it is related to magnitude.
Light