Hi xcx, you will need to get the facenormals of the surrounding faces and average them by adding them all together, then dividing by the number of faces and then normalize the result. As far as I know there is no direct way to get it, but you can easialy make this into a function. Beware though that some vertices might not have any faces. In that case I believe the normal will be aligned to the objects transform.
CML
