Light - I’m sure he has no problem with getting more info, maybe he wants to compare the normal to the view or something. That would seem to work…until he rotates his object. Things like this is good to know imho.
FYI polyOp.getFaceNormal ALWAYS returns a normalized vector.
yes it does, but after you add them up and divide you will NOT get a normalized normal. If he tried to move with a unnormalized normal it would seem to work but the results would not be accurate.


