Well I have been screwing around with QRemesher for the past 2 hours and I cannot get the results I am looking for. I will keep experimenting, but I cant quite get my head around the benefits of QRemesher for my hard surface object over dynamesh. So QRemesher basically just generates better topology for subdivided version of subtool and projects it onto the original frozen highest subdivision? I was under the assumption that QRemesher would round out my chamfered edges on bunker, like you did with a cylinder in your video, but my results were somewhat unpredictable and it seemed to distort the 90deg angles I wanted to keep 
Anyhow I will keep on chugging along with this lesson, go back over it again and again, however I thought I’d share a link to the low poly model I am using as a basis.
If you aren’t busy, or are bored and just sitting around having a beer tonight/this weekend, would you have a go at it and see what sort of results you are able to achieve using QRemesher on this model? If you don’t feel like experimenting with it that is cool, I understand. If successful let me know exactly what steps you used and as always, thanks Informerman.
Type 630 Light AT Bunker:
http://www.mediafire.com/?w4s60u7d487yl83