George rig 1.0 released


I am not sure where rigs should be posted so I guess the animation forum is the closest one.

                 George Rig is a cartoon character rig     with all features that animator would expect, including but not limited to:
                 - switchable FK & IK limbs;
                 - FK & IK torso;
                 - squash & stretch;
                 - advanced foot setup;
                 - detail facial rig;
                 - switchers GUI;
                 - etc.
   [b]Download the rig + guide + bonuses (zip file) [here]([/b][b].
  Download only the rig [here](
  Download only the guide [here]([/b]                                                            [b].
                 Application to run the rig is Blender ([](  Blender is cool 3d open source application so feel free to download it.

I’d love to hear your feedback.


         There is new  version of the George rig 1.2. 
         Main enhancements:
         - new stretchy IK system (much better for FK - IK switching)
         - bending bones work correctly in stretched positions
         - nicer IK torso bones shapes as requested by users
         - many other "under-the-hood" tweaks ...
    There is new version of the George rig 1.3
    - solved flipping of the spine, the shoulders and the neck when the rig was rotated upside down (180 degrees) - yes, some animators would like to animate ceiling walkcycles :-)
     - enhanced parenting/multiple spaces  switching  constraints of the eyes target, neck and head
     - some minor tweaks


Updated version George rig 1.2 was just released. See first post.
I am really looking forward to comments from animators (I believe Blender is not in Black list of CGSociety members :-)))


Great job !


thank you really amazing


Thank you mates, really looking forward to your animations :slight_smile:


There is new version of the rig George rig 1.3

Details in a first post. Thank to all animators for reporting issues.


This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.