I am not sure where rigs should be posted so I guess the animation forum is the closest one.
George Rig is a cartoon character rig with all features that animator would expect, including but not limited to: - switchable FK & IK limbs; - FK & IK torso; - squash & stretch; - advanced foot setup; - detail facial rig; - switchers GUI; - etc. [b]Download the rig + guide + bonuses (zip file) [here](http://rapidshare.com/files/265414113/George_Rig_1.3.zip)[/b][b]. Download only the rig [here](http://rapidshare.com/files/265416097/George_1.3.blend). Download only the guide [here](http://rapidshare.com/files/265415756/George_Rig_Guide.pdf)[/b] [b]. [/b] Application to run the rig is Blender ([www.blender.org](http://www.blender.org/)). Blender is cool 3d open source application so feel free to download it.
I’d love to hear your feedback.
EDIT: There is new version of the George rig 1.2. Main enhancements: - new stretchy IK system (much better for FK - IK switching) - bending bones work correctly in stretched positions - nicer IK torso bones shapes as requested by users - many other "under-the-hood" tweaks ... EDIT: There is new version of the George rig 1.3 - solved flipping of the spine, the shoulders and the neck when the rig was rotated upside down (180 degrees) - yes, some animators would like to animate ceiling walkcycles :-) - enhanced parenting/multiple spaces switching constraints of the eyes target, neck and head - some minor tweaks [img]http://img16.imageshack.us/img16/3316/rig.png[/img][img]http://img18.imageshack.us/img18/4706/rig2.png[/img][img]http://img31.imageshack.us/img31/2444/rig4.png[/img]