Name: Adam +Skutt
This is a prototype character I made for UT about a year ago. For this character I was repsonsible for modeling, texturing and material setup, I had some input on the concept as well. In these renders I’m using tweaked skin and hair shaders, very similar to what we used for the “Meet Mike” demo at Siggraph this year, they were created by Peter Sumanaseni. However, you could get pretty close to this using the photoreal character materials Epic recently released. I’m also using an Area Light blueprint to get the soft shadows, unfortunatly I’m not sure who created that.
Art Direction came from RIck Kohler and Chris Perna.