We call it the quarter of “Rendering Technology and the Cyclops Wave!”
See Blog post November 24, 2017 cebas.org/blog
Its been quite a month for rendering software this last quarter, first Chaos Group and Render Legion (Corona) merged in August. Rumours abound but we are not at liberty to make comments on the whys and the then what…? We do know that there are users who were with Corona because they didnt want to be on Vray. Then on November 19, one year after relaunch, NVIDIA announces the demise of Mental Ray.
Edwin Braun, founder of cebas Visual Technology (firstname.lastname@example.org), writes about his view on the changes in response to many emails to him. You may know that finalRender trueHybrid recently launched (September 15, 2017) offering a powerful option to those seeking a faster, upgradeable and affordable renderer : full blog article @ http://www.cebas.org/blog/2017/11/
What are your views as a frequent user of rendering technology?
Russell Thomas, Founder of 3dAllusions, Architectural Visualizer Studio, once an avid user of Mental Ray (MR) has this to say:
" I see the two events as detrimental to the CG community as it strengthens the monopoly that VRay enjoys. For Chaos Group to get to where they are today, they had to win over customers through steadily improving products. Now, they are on top. Before, New rendering engines arrive on the scene and try to challenge VRay, and VRay had to continue to improve their game and surpass what was offered. Sadly, Mental ray was living off past laurels and the fact that they were shipped with Autodesk products; in the past, when Maya and XSI weren’t owned by Autodesk, Mental ray was well packaged as well. So, Mental images/NVIDIA had years of enjoying those benefits and somehow gotten lazy in my opinion. "
“However, Now VRay has no real competition from Mental ray anymore (with NVIDIA announcing its eventual closure) and the one software that was being heralded as the new upcomer namely ‘Corona Render’ is now bought out by Chaos Group, again gone is a powerful player in the market pushing the big guys. To the layman, there seems to be only one obvious render engine to purchase and that is VRay. So, I worry about the field a bit, and hope for success for other independent render engines out there and under development, but they will have a hard time to break into markets like architectural visualization because of all the content out there made specifically with VRay, for VRay.”
"Focusing on this issue of Mental ray being dropped by NVIDIA: it came as no real surprise to me, the writing was on the wall. There was a lack of interest in helping to support/promote MrMaterials when we launched and not much activity was outgoing to the User Base, it seemed to me. When NVIDIA finally purchased Mental Images, it seemed that they were buying them to capitalize on Mental ray’s past accomplishments and packaging with Autodesk products, but more importantly to obtain iRay. Then I started seeing them package off iRay technology to other vendors… much like SketchUp Podium Walker; or like the render engine ‘Light Works’ did in the past. And I saw render technology being treated as a commodity and not proprietary content to be proud of ! "
“At MrMaterials.com (WIP), which I have been steadily developing, I intend to continue to support Mental ray materials by maintaining the huge materials repository we have accumulated through the years, as well as the tutorials by Jeff Patton up as best as we can, but I also plan on moving pass this. So, when I was interviewing Edwin Braun of cebas Visual Technology recently, it was brought to my attention that the New finalRender can render scenes using 3DS Max’s default materials as well as all of Mental ray materials! This I saw as a way that we could move forward while using the MR content we already have but appealing to another target demographics as well. Up to this point 3DAS uses VRay, Mental ray and Maxwell to do renderings, I still used Mental ray quite frequently, but I have to move pass that now. As I see it, if finalRender works out and I am doing tests as we speak, it can very well assists in the smooth transition of MR and Maxwell materials and projects (since both are also unbiased) in our line up to finalRender. I think finalRender has great potential and I look forward to learning it and helping that community and maybe helping put together a road map for Mental ray users who need something that can use all the digital content they have accumulated.”
Please feel free to communicate with me, Russell Thomas at TheAllusionist@3dallusions.com. I am busy so be patient.
Thank you for checking in and I hope this will spur some input from the 3dsMax rendering populations in a positive way, please be constructive, no need attack mode.
For FR tutorials, check in at Vimeo/cebasvt