Generate particles from other particles (not spawn)


#1

Hi there,

I’ve a simple Pflow setup, emitting from an icon and using shape instance from a group of animated objects.
Now I’d like to add a second pflow to emit child particles from the first Pflow setup. I’m stuck :-/
Trying a position object in the second pflow doesn’t work as I can’t pick a pflow emitter as an emitter object, and a Mesher doesn’t work either.
Spawn works only if the main pflow particles are moving across the time (with a speed or any force), but not in this case where my meshes in the shape instance are already animated.


#2

Anyone… ?


#3

“Spawn works only if the main pflow particles are moving across the time (with a speed or any force)”

Spawn operator works just fine.

Spawn once or spawn per second. Then wire the children to a new event and do whatever you want with them.

http://i62.tinypic.com/dpz814.jpg

EDIT:

Re reading your Original post I think you are saying:

You have animated meshes that are moving from point a to b.

Then you are loading them into a shape instance.

If you spawn , the spawn is happening in the wrong place because your pivot/particle position is in the same place but yoru animated mesh is somewhere else.

If thats the case, Yes…then use MESHER, in your second pflow use a position object choose the mesher and just birth particles when you want too.