General FAQ - Answer to . . .


#21

Thought I would contribut with something I found very anoying with the new gizmo in max 5.
To be able to scale two axises the same amount at the same time. Like one did in max 4.2 with the help of the gizmos litle handle in the top right.
Go into:
Customize->preferences->gizmos->check the Unifrom 2-axis scaling box.

This took me about a week to find. so thought I would help those who missed it.

Question?
My materials in max5 are a bit weird… when I have made an opasity animation they still reflect light… if I don’t go into the track view add a visulisation track and make the objekt completie inviseble with the help of that… I thought that when one makes an objekt with 0 in opasity it shouldn’t reflect light, or anything else for that mather… any one that can tell me why it still reflects light? In the F1 help there is a ref to this matter but it doesn’t tell me how to make it “not light reflective”

Bye bye


#22

The_Row… not sure if this will work (not that well aquainted with texturing as of yet) but if you make something not opaque it would be similar to making a piece of glass in that form, so if you have a reflection map, it will still reflect the whole shape, you just wouldnt be able to see the non opaque part. i would think that you could make a reflection map to rectify this problem (though i could be completely wrong and anyone can feel free to discredit me :hmm: )


#23

blindsleeper:
may work… but as of now the problem here is not that it reflect the whole object… but that it reflect the light in some frames only… it reflects light in some frames and not in others… wish makes the highlights go on and off like a disco light… :banghead: and it won’t stop. A anti reflection map might fix this… going run off to try but it shouldn’t be like this any way…
The opasity is in the scene changde from 0-100 wich make me think that the reflection of the light should be either 0-100,100 or 0 for the whole animation and not like frame 1:on 2:off 3:off 4:on 5:off and random so on…

tnx for the tip… well get back if it works… and report…


#24

can i have a little help i can’t see my vertices. is there a button or somethng so i can see them. i have cheacked in prefrences and they say that they are turned on.


#25

Originally posted by wal_russ
can i have a little help i can’t see my vertices. is there a button or somethng so i can see them. i have cheacked in prefrences and they say that they are turned on.

Can’t you change the color of the verteces? Seems like I remember somewhere that you can. Maybe yours are set to black? That’s about all I have to offer…


#26

I find that when I make a spline and then copy it and then go into the vertex level of the copied spline, I can’t see the vertices. I know they’re there, I can select them, but the damned buggers just won’t show themselves. note that this doesn’t happen regularly, only when I think life is fair and just, then those damned vertices screw me over like a cheap drunk prom date.

it sometimes happen to mesh objects, but not as much as spline objects. btw, I use max 5.1


#27

Think i just had the same problem, i kknow they’re there but i cant slect them and even worse, if i for instance select an edge and chamfer it then go back to vertice level i can select the vertices I just created but not the other ones!!!


#28

the way i fixed the problem of not seeing my verticis is i change my graphics options i had it on open gl so i changed it to something else.


#29

or just click show all in the edit geometry rollout of the editable poly


#30

Or perhaps you’ve got ‘show end result’ toggle on but nothing else in the modifier stack - only an editable poly/mesh? I always make this mistake when modelling and I delete the meshsmooth modifier (for whatever reason) but leave ‘show end result’ active… :shrug:

ta,
jbw


#31

I have a question of this kind, some objects show in white in viewport, no matter what material I assign it. Must have touched some key I guess but I can’t find it again to turn it off.


#32

Originally posted by Count0
I have a question of this kind, some objects show in white in viewport, no matter what material I assign it. Must have touched some key I guess but I can’t find it again to turn it off.

hmmmm you might have it so that your viewport doesn’t show textures… unless it’s object color you’re talking about… it’s possible that you have too many lights in your scene for the viewport to show it properly… assuming you have any lights in your scene, go to right click your viewport name and click Configure… and go to where it says Default Lighting and check that off… that might help … if it doesn’t, not sure what the deal is


#33

Got a Question :wavey:

How do i change the view in the Perspective View? I hate how its lookin at a angle

Like in this pic here I want to be able to look at any side I want? is there a way to rotate the Perspective view?


#34

ALT+middle mouse button

or if you dont have a 3 button mouse:
‘v’ used to be the shortcut, but theres a button in the lower right panel that looks like a circle or similar… it will bring up a view rotation type gizmo :buttrock:


#35

Originally posted by jeef
[B]ALT+middle mouse button

or if you dont have a 3 button mouse:
‘v’ used to be the shortcut, but theres a button in the lower right panel that looks like a circle or similar… it will bring up a view rotation type gizmo :buttrock: [/B]

Thanx, Found the lil button in the tut i was working on after i made the post :slight_smile:


#36

Isn’t there a way to have bitmaps in the viewports higher resolution? I have a blueprint, but its too pixelated i cant even tell what im looking at.

thx


#37

And to answer my own question, :wise: go to Prefrences>Viewports Tab>Configure Driver. And check Match Bitmap as close as possible. :smiley:


#38

Dang, and I did a re-install to fix the gizmo thingy!!! :wink:
Zom

www.marksnyder.ca


#39

Originally posted by jeef
[B]ALT+middle mouse button

or if you dont have a 3 button mouse:
‘v’ used to be the shortcut, but theres a button in the lower right panel that looks like a circle or similar… it will bring up a view rotation type gizmo :buttrock: [/B]

It’s called arc rotate. also if you hold the button down and go to the white version (arc rotate selected object) it tends to help when work on something specific in a scene. also the yellow one is arc rotate sub object


#40

I’ve got a question:

For some reason, my max help file won’t load anymore. It opened fine last week, but yesterday, when I tried to reference something it wouldn’t open. I get the hourglass cursor for a couple seconds then nothing happens. Can’t load any of the help features. Any idea why?