General FAQ - Answer to . . .


#1

Since we seem to get this question on an almost weekly basis so I figured we’d sticky this up for quick reference.

 If you have lost your tranform gizmo try pressing the [i][color=Orange][b]X[/b][/i][/color]key.  This is the default on/off toggle.
 
 Yes, there are [i][b]more than 32 materials availible[/b][/i].  As long as they have a unique name you can have a ton of materials in a scene.  You are only limited to seeing 32 in the mat editor at one time.

"Help my viewport textures are Blurry.

thanks to Bobo:
Assuming that you are running OpenGL or DirectX driver, Customize>Preferences>Viewports>Configure Driver
Change the texture resolution to the highest supported, check “Match Bitmap” checkbox for better resizing.

You can also play with the MipMap settings… Linear/Linear should looks pretty nice:
http://www.scriptspot.com/bobo/stuff/cgtalk/mipmap/


#2

And if all your objects turn into boxes when you rotate your viewport… press the O key.

“Adaptive Degradation Toggle”


#3

and what if my X Key is collapse(poly) ?

sorry guys nevermind :smiley:


#4

lol…

I would smack you and say “yeah but your no nooooobie!” exactly like austin powers says “I’m gonna watch a mooooovie”
:smiley: :smiley: :beer:

Hi Neox :wavey:


#5

haha, i think ALOT of 3d forums need this q&a stickied!! :smiley:


#6

One other possible solution:
check if your monitor is on…


#7

there is a checkbox at the botom of the viewport tab of the Preference Settings, says Transform Gizmo on/off.

(for the one who has “collapse poly” on x
:stuck_out_tongue: )

Michael


#8

I’ve been having a similar related problem lately where I loose the ability to type in my XYZ offset numbers at the bottom of the screen when doing a move command. I have to either open the transform type-in window (f12), or I actually have to click-drag-move in the viewport, then undo, and only then it allows me to type a value in. Kind of a pain when all I want is to offset something accurately.

This only started recently so I know somethings not right. I’m using 5.1. Any ideas?


#9

And if the bounding boxes that show you what object you’ve got selected disappear, hit the J key!


#10

the X key you say? Ive been doing it manually in the gizmos menu. Thanks.


#11

i seem to have lost my “convert to: convert to editable mesh etc” 0ption in the default quad

does anyone know how to get it back?

Thanks Thomas


#12

go to customize, then the quads tab, there locate convert to: in the bottomleft list and drag it to one of your quads


#13

Objects that turn into boxes when you move the view port…

I did not want to turn this on but I did… almost never need it… but the thing is I cant seem to find where to turn it off.

can you guys help me out.
Iam not sure what its called so i could not find it in the manual.

I think it was the home key at one point but thats not it anymore.

thanks ! :hmm:


#14

Natemo, have you even READ this thread ? if you did, you would’ve have seen the second post and gotten your answer.


#15

LOL… that one qualifies for a darwin award I think.


#16

if your gizmo wont change over objects (locked) , then SPACEBAR is your friend.


#17

use fbx format, free from kaydara:


#18

Originally posted by Phoric
[B]I’ve been having a similar related problem lately where I loose the ability to type in my XYZ offset numbers at the bottom of the screen when doing a move command. I have to either open the transform type-in window (f12), or I actually have to click-drag-move in the viewport, then undo, and only then it allows me to type a value in. Kind of a pain when all I want is to offset something accurately.

This only started recently so I know somethings not right. I’m using 5.1. Any ideas? [/B]

sometimes I have that problem after cloning an object in max 4.2 … I would have thought they fixed that by max5 … oh well… anyway, after cloning an object, the transforms show whatever was the position of the last object before cloning or something… just act like you’re moving the object, and press the right mouse button to cancel, which will get the transform spinners back to normal… it’s probably similar to what you’ve been doing, but at least you know a possible cause, and the right-click-to-cancel trick :surprised


#19

ok so what if my right-click doesn’t work?? I’ve loaded several different UIs, and still nothing. I can right-click on spinners to reset to default values, but when right-clicking in the viewports to bring up the quads…nothing. :annoyed:

edit: ok I rebooted the machine. all is well now…


#20

how to check which objects is wired to another object.
mean to say exploring objects in scence which are wired.???
:slight_smile: