Total 180 from whats been suggested I know…just goin off of the eye challenge and the four scripts.
I think the next logical step is character lighting. It’s awesome to light different environments because you have alot of creativity with moods and such. But three of the challenges have been that. I welcomed the eye challenge because it was something different and well more of a “challenge” than the others. And I think we should continue to have different types of challenges to mimick wha lighting professionals would see in an actual production.
Character lighting is the next step IMO…although tricky to set up as a challenge because of many variables with character models and whether to pose them or let the artist pose them. It’s really tricky when you consider that having a character in the shot means in order to evoke an emotion with lighting you also have to have the character posed to mimic that too (so I guess the posable rig is better).
And you can still have an environment too…whether it is simple or a little more complex (like the four scripts/underwater) is up to Jeremy.
Just my two cents…
But if this doesn’t work out in practice then I am all for a forest scene. ![]()
:deal:I build the bases in blender. But they can be used in any program when I convert them into an obj file.

I can try to check also a 3ds max version if I have obj