General Discussion Thread


#693

Are we allowed to work on these challenges and possibly post them on our own portfolio’s as demonstration of our technique’s and breakdown’s?

I’ve been intrigued by some of these challenges and have been enjoying some of them, but now I’m nearing graduation in about 10 months and it’s having me wonder, thanks to Media Business Practices, if it’s legally okay to be posting them as part of the portfolio’s selling point.

Thank you for your time and clarification, I wanted to be sure before I posted any of them onto mine.

  • D. Cornett

#694

Shouldn’t be an issue as long as you provide the appropriate acknowledgements as part of your portfolio. It’s also a good idea to indicate exactly what you did with the challenge.


#695

Hgagne already answere correctly :wink: So if you cite your source there is no problem in using the assets in your demo.
Cheers
G.


#696

Hello to all, in two weeks a new challenge is going to start if you are a modeller or you would like to contribute send me a PM.
Giorgio


#697

Dear All,
While preparing the new scene for this year I think it’s a good idea to gather all the feedback possible from our forums. So what’s your favorite LC so far and why ? What would you like to see in the next challenges ?
Do you prefer small technical one ? (small and simple objs with few texture to create and lot of reflection, caustics and other stuff to calculate) Would you like to see a “benchmark” scene challenge to see how different engine perform (already tried with the getty challenge but with too many scene to test probably), or you will prefer something like the three mood challenges where you have one scene and you light with different “mood” ? Did you liked the underwater challenge and you would like a new one ? What is the edge on the line of lighting and rendering in your opinion ? Let’s talk about it :wink:
Giorgio


#698

Challenges that offer an opportunity to light the scene according to a story are probably my favorites as those are areas that I’d like to further develop skill in.

The biggest issue I find with many of the scenes provided in the forum are that they require significant amount of cleanup to achieve predictable render results without significant amount of post-work. That said, I have used this issue to further develop my modeling, texturing, and compositing skills. All I’m saying is that it would be great to be able to jump right to lighting without struggling to “make things work”.

My 2C’s worth.

:slight_smile:


#699

Some people here might be interested in this – Giorgio, I hope you don’t mind my mentioning it here. Pixar is starting a shading and lighting contest, and has made a nice 3D scene available to download and render:

https://renderman.pixar.com/view/art-challenge

https://community.renderman.pixar.com/article/1767/kitchen-pup-asset-1.html

Anyone can download this scene in a variety of file formats (in the second link it looks like Maya, FBX, OBJ, and Blender versions so far.) This is a nice 3D scene originally made by one of the PUPS. (PUPS = Pixar Undergraduate Program, which is basically one level of internship at Pixar.)

In part because I’ve been involved with these CGTalk Lighting Challenges over the years, they asked me to be one of the judges for the contest, so if you enter anything there I’ll see it.

-jeremy


#700

Is it required to use Renderman?


#701

Yes, sorry. Of course you don’t need to use Renderman to download the scene, anyone could do that now, but if you want to enter Pixar’s contest and win the prizes you’d need to use a Pixar Renderman renderer – although the free trial version would be enough for that. Quoting from the FAQ on the forum:

Can I use other RenderMan compliant renderers?
No. Only official Pixar RenderMan plugins. This includes the RenderMan plugins for Maya, Blender, Houdini and Katana.

Can I use a previous version of RenderMan?
Yes, you can use RMS 20. As an interior scene, we encourage you to use the latest pathtracing tech (RIS) in RenderMan 21.

Will I need to submit my scene for review?
Yes. A full project is needed to be eligible to win. Pixar will provide a BOX folder for finalists to submit their project.

Official Rules: https://renderman.pixar.com/forum/showthread.php?s=&threadid=33678
FAQ: https://renderman.pixar.com/forum/showthread.php?s=&threadid=34134

-jeremy


#702

Thanks Jeremy for sharing the news ! It will be great to see the entries for the challenge !


#703

Ah ok, thanks Jeremy.

Too bad there is no Renderman for 3DS Max… :frowning:

Maybe the scene could be used for a challenge on here aswell? (any renderer allowed) :slight_smile:


#704

So I’m posting this here for two reasons …

  1. So I can find it again :slight_smile:

  2. In case it can help others trying to do the same thing

For those wanting to embed a YouTube video link in a My Portfolio art project; here’s how it’s done as of this post.

https://www.youtube.com/watch?v={VIDEOCODEHERE}&feature=youtu.be

The {VIDEOCODEHERE} is usually the code you see when selecting “Share” on a YouTube video - typically after the backslash in the string.

Select the “EMBED” tab in the desired My Portfolio art project and paste the constructed link. The video should appear as a thumbnail if all goes as expected and expand as a video once exit out of Edit Project.

Cheers,


#705

first.thanks for all the challenge all are great .it would be great to have realistic model and textures which we can render and blend with real bg and so far we dont have any space scene (something Starwar-ish) yet ,thanks


#706

Hello to all,
just an update to say thast we are gathering the new models for the new challenge. Also if any of you would like to contribute, just drop me a PM (models, suggestion and ideas very welcome :slight_smile:
G.


#707

there’s the thread !

http://forums.cgsociety.org/showthread.php?p=8317561#post8317561

(https://mirrorace.com/m/5uxq
https://mirrorace.com/m/5uy1
https://mirrorace.com/m/mh8O
https://mirrorace.com/m/i52r

I needed to use a multiple filehoster service since the assets are quite heavy. I will also add a few “fixed” links Also mirrors are very welcome !!

you can use the provided scene or just use the assets to create your own scene !


#708

New RenderMan “Rolling Teapot” Art Challenge is live!

Check it out


#709

Hey Jeremy,

Been a while! That scene is amazing looking forward to some artist work with it!


#710

Here I’ve merged all the general discussion about LC


#711

1) When people post in the old threads there is less interested and feedback.

Not certain about that; would be interested in the thoughts of others. Seems to me that a single threads isn’t going to encourage more feedback.

2) Gathering all the past challenges in one thread can help in increasing the feedback also from other users that are actually work on a different challenge.
So in this way there are only 4 thread unlocked and for people should be easier to take part to the forum.

Posts added to a thread move it to the top (recent) of the forum; otherwise, I’m not sure the difference in this point to the first point … can you provide more clarification.

My thoughts on the Lighting Challenge forum:

  1. Should clearly identify each challenge in it’s own thread - i.e. standardized thread titles. That looks to be in-place
  2. A master thread listing all the challenges should exist which also discusses guidelines. That looks to be in-place.
  3. Each lighting challenge thread should be available for members to read through, post their progress, final, and questions. The context can be specific to the challenge as another forum exists on CGTalk to discuss lighting and shaders … although in-thread questions specific to this should be fine. That looks to be in-place
  4. Sticky-threads should likely be: Master Thread Listing, Discussion Thread, and maybe the current active lighting challenge.

At the moment, it seems members only post feedback in the current active lighting challenge; not many post in the “feedback” or old lighting challenge threads.

Hopefully this post will stimulate further discussion on the future of the CGTalk Lighting Challenges forum.

Cheers,


#712

Looks like the thread pertaining to portfolios has been deleted so I’ll post this information here for others looking to embed a video in their CG Society Portfolio. You have to use the following weblink format in order to embed a video:


https://www.youtube.com/watch?v={VIDEOCODEHERE}&feature=youtu.be

{VIDEOCODEHERE} is the code found after the last backslash when you click Share YouTube video.

Cheers,