Hey guys… just to bring another topic up for public discussion
while i was sending cut’n’paste the space ship cockpit for some animation tests, the problem of sharing work between different apps came up…
how do you guys think we should handle this. I for one would love to do the texturing and lighting on the space ship, but i don’t think everything will transfer well to maya, especially since i’m using brazil area lights and such stuff, it wouldn’t be a big problem to switch to standard stuff though… but i guess there will still be a lot of tweaking going on in maya to get the same or similar final look someone gets in another app
the app most used besides maya in this project seems to be 3dsmax, so does anyone know how well the export functions of 3dsmax work? what does the .obj format contain? can you save all sorts of scene information in there? are there any free plug-ins that might work better than the builtin export tool?
lots of questions that need answering before i do anything other than modeling on this one