General Animation thread


#1

Hello men,
I think it is indispensable to open this thread to exchange the know-how.

:thumbsup:


#2

Someone knows if it is possible to animate the “parent command” of the objects?

I mean, is it possible to unparent an object after a certain frame, without disintegrate the previous keys, when it was parented to another one, of course?

Thank you
:rolleyes:


#3

Ciao!! Ben tornato :slight_smile:

If I understand correctly what you want I think you could do this by using a simple expression, without thinking of it too much something like:


if (frame == 16)
	parent -w child;
else if (frame == 0)
	{
	parent child parent;
	}

This should work even if its not too clean I think :slight_smile:
Hope it helps.


#4

HEyla Cesco!

Thank you very much…It seems to be easy…

ach…I had to think it before :banghead:

:blush:


#5

maya 5 has animated linking :smiley:
or so im told…


#6

uh…

…well…!! :slight_smile:

I’ll check it asap!

thanks


#7

har… finally a 3dsmax advantage :wink:
we had that for quite some time :wip:


#8

:smiley: LOL! hehe… hi there
(I think Paxton missed Max so mush since he got to work on Delgo, though he doesn’t say that :wink: )


#9

your right!
although maya is much more powerfull over all, i do miss the simplicity and wonderfully efficient presets of max. and most of all… animated linking!!! :annoyed:
We do have a script here at work that mimics animated linking through some crazy combination of constraints… but thats the problem!!! you need a script to do anything in maya!!! you cant even align a rotation point of a bone or an object without a script…
oh the good ol days and the intuitive workflow of 3d max…
however I have to admit now that i know maya better, i see where its power lies… and that is its total customizability… in that respect it is almost limitless as a program… but infinantly more complicated and unintuitive than something like max at the same time

stops ranting


#10

Yes…you center the target!

perfect analysis for me…I agree

:cool:


#11

hey cutnpaste… sorry i didnt get that rig done this weekend…
iv been working a lot of extra hours at work.
great to see youv been buisy testing the rigs. i really really want to do some tests myself… im going to msg fist about getting the spaceship model right now…

keep up all the hard work man!
:beer:


#12

don’t care,
I really over-engaged by my new flash site…

…
CuT site ( WIP )


#13

hmmmmm having trouble importing the ship model, downloaded the fbx plugin, imported the ship but nothing is in the new scene…

any ideas?


#14

false alarm…
just waited and it appeared.
doh!!


#15

well then forget my last pm :wink:


#16

pax: maybe you have to set your maya setup to accept file with 10000000000000000 of separated objects!!!

…
:surprised

…

.
.

UAH UAH…sorry Fist…I cannot did resist to say this buffoonery!!

:slight_smile:
pax: I just joking… :slight_smile:

:applause: welldoneCuT


#17

you’re annonying cut :wip:

btw: i think it will always be a lot of objects because a lot of stuff will have to be animated… it’s not like a lot of characters where you can basically have one object :wink:

but… you’ll get animation controls :beer:


#18

:stuck_out_tongue:


#19

Cut, Not, Pax, grab the rigged hero and do some funny anim-test! :slight_smile: C’mon boys …
Look for it in official ftp site (you have the info!)


#20

done
:wavey: