Gator UV's Creates tearing in Borders ?


#1

Hey guys

I’m trying to transfer uvs from one mesh to another mesh, but my uv borders keep tearing.
I know this is known problem since my other mesh I’m trying to transfers the uvs don’t exactly line up 100% but their very very close.
Also the two meshes have exact poly-count as one another.

So i was wondering if there is actually way to do it without the tearing around the uv borders ?


#2

Forget Gator. Make sure the mesh that you want to give UV’s (target mesh) has something temporary. Throw any projection on it, like a cylindrical. Now. Select your Source mesh and in the UV Texture Editor select all of the UV’s and press Ctrl+C. Now go back to your target mesh, select all of it’s UV’s and press Ctrl+V.


#3

Does this actually work for you ?
I hear people do this but it doesnt actually work. It just throws uvs down then when you select those uvs they will be all over the place on the actual model.


#4

In some versions of Softimage you may have to left click immediately after pressing ctrl+v, yeah it’s weird but thats the way it was.

I’m sure there are times it won’t do the job properly. And it won’t work at all if your two models don’t have the same number of faces, nor will it work if you have the same number but different numbers of tris vs. quads, etc. between the two models.

I’ve never really used it on vastly different models. But for your described situation, it should work.


#5

Ahh i see, Well im not using it on two different models, their identically same in polycount but the vert positions in some areas are off tiny bit.
Its just zbrush really being peace of shit like it always is 80% of the time, doesnt pickup uvs when you re-import models, even tho has same polycount and is exact same model.


#6

Should work perfectly then because the vertex ID/Order will be the same.


#7

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