Wow,I never thought will get so many replys,really thanx for all replys again!
SPIDER2544:
Yes,you are right,for 512*512 face texture I guess it will be better draw a whole face texture instade half now:)
veljko-lemonade:
I’m afried I don’t agree with your point.for a game model without normal map,as the polycount is not super high,the model can’t includ too much details.Although we have specluar map,but the highlights still wont look very good without colour map supported.I think If you paint some small highlighting detail on colour map,when the real highlighting from specluar map overlay on it,it will looks better.Here I rendered a short animation to show the highlighting effect:) here it is:
http://wonder3d2.unix71.cn4e.com/HWOARANG/view.avi



