Ok finally i have time to answer you guys in detail, i’ll add the full body shots of tornado this weekend, i’ll also add some higher res Shots of the face, with wires, one with hat and mask, one just with mask, one without the mask 
Thanks for the support in case of hand painting, in fact i’m currently playing around with normalmaps, it is definately a great technique, but i can’t support those who say, that with normalmap the prelighting should “die” because it’s not dynamical. Well, who cares about dynamic when its looking ugly? And pretty much all plain diffuse textures with normal mapping are looking pretty greyish, i’m not a fan of that “style”, i hate Doom3, not for the really solid work they did on the lowpoly and highpoly models, but for the greyish unnatural look they gave their models with those textures. I’m a big fan of Bobo the Seal, his prelighted textures were always better then any normalmapped model that i saw.
thanks for the plug on the frontpage too, in fact having this for ray would make me more happy, there was more work and more soul, but however, seeing Zorro on the front is great to 
@scrimski: i never wanted him to look like Liam Neeson, thats an accident, i never had any references of him, while doing zorro, but i definately didn’t want to do another antonio banderas 
@florian: she knows that this one is up to her
thanks for the kind words 
@auclair: yes definately, espacially on his arms, this part never worked really well, but i lost the interest 
@thomas: mudge is the next on my list 
@onelung: hmmmm shall i really rig and skin tornado for a pose? hmmmmmmm i don’t know as i said before this one isn’t in my interest anymore 
thanks for your support, i’ll add a thread in the game art section for my latest model asap 