The storyline and scenario that you have presented seems good. I don’t have a very deep understanding of the Crytek world, so there are areas which may need some clarification.
It makes sense to define a physical scope for the game through the storyline. We can easily relegate the game through some method of isolation by imposing either geographic constraints (an island or a mountain range), or story elements (quarantine, economic/geopolitical/territorial borders).
The beginning of the story seems like a great fork to define player options for a story path. We might consider the tools that can be used to convey unique abilities the a player will inherit as a result of the gender/character selection;
[li]internal dialogue inferring possible skills[/li][li]glimpses into the character’s school bags which will indicate daily activities, strengths, weaknesses, story-line, preferences[/li][li]external dialogue amongst classmates and teachers[/li][li]omnipresent narrative by a 3rd party of observers which analyzes the character traits (CAS intelligence reports)[/li][/ul] An acceptable introduction to gameplay mechanics and scenarios can occur after the initial disruption in the character’s lives. The disaster scene can include sandbox/environment manipulation, fps and rpg elements.
“You know how, when you enter a vehicle in the game, there is the Cry Systems popup in the HUD? The Cry Systems Hub would be taking control of existing vehicles. Which would help us out with our current shortage of manpower in the modeling department.”
I’m not sure what this example implies. Are you saying that AI has control of the vehicles? Anyway elaborate on the thing, because I would love to find ways to get the game working for us.
Regarding the haze; I’m not for spending time on things that don’t immediately add to the gameplay. If we have a solid system of gameplay in effect, then it should be easy to implement the haze effect after the fact.
I don’t have a personal site up and running that will really add to this project, but I am all for establishing a wiki which will be used for documentation and development.
Some of the main goals that I have are as follows;
[li]establish a tentative roster of contributors[/li][li]model a realistic framework for workload placement and scheduling, that is also extensible based on the contributor skillset and headcount[/li][li]create a couple maps which consider asset utilization and gameplay mechanisms[/li][li]character sketches, base models[/li][li]event time-line which loosely describes the story[/li][/ul] Let me know where we want to take it from here.