The chain turned out great. This would really do good with a bump-, and maybe a spec-map.
Game Icons - character - tobe90
Ok. Heres my final upload.
The game is as I said a 3rd person shooter/slasher set in a postnuclear Scandinavia, with a collapsed technology, using muskets alongside with blaster and energy weapons, fighting mutated humans and animals.
My character is Compis 16.12, designed for the single purpose to work with someone in the northern parts of Sweden were the inhabitants tend to get lonely and suicidal. The Compis program was invented to add companions to the grumpy and introvert lumber workers to decrease the number of suicides.
After the nuclear war alot of robots was forgotten and drifted around in the countryside without objectives. So is compis 16.12, looking for someone to cher up with some hot coffe, a pad on the shoulder and some great companionship.


Animation: spin presentation (DIVX5.05 9.5MB) (the gi pass was just for fun, but I did bake a gi pass in to the first diffuse texture, but not all of the layer was used.)
Excellent work mate!:applause:
I really like the whole concept, and this guy got alot of attitude.
The glowing eyes are a nice touch.
At the end of projects you tend to get sentimental, so I just want to say a few words.
There were truly some great models submitted to the contest this time, everyone has done a great job, and I believe almost everyone learned a thing or two about modelling, texturing etc.
thx everyone who submitted crits and compliments.
Special thanks to Ivars for good support and recommendations.
And a warm thanks to the moderators. This was truly a great contest, and I for one intend to join the next one with even more enthusiasm. See you next time.
/ Tobbe
very nice work with modeling, texturing and animation. Nice indeed :applause:
…Compis haha clever 
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