Hey there, if you haven’t been reading the other threads, I thought I should warn you here then, watch out with your poly count, there is no way that your image with the no arms is only 1500 polies. Be sure to triangulate your mesh if you are using maya, and if you are using max, I’ll quote what frakke told me in Chaos@om’s thread:
In Max you can use poly instead of mesh. You just have to either render it and read the polycount (not a smart idea) or apply the STL check modifier at the top of the stack. With STL you caget the correct tri-count and you can check for open edges, double faces, spikes and multiple edges.
If that doesn’t work, convert your mesh to edit mesh in Max (not edit poly).