Game Icons- Character- [NOV]


#53

Hey NOV,

I was wondering if you could tell me how you created his head, I like how smooth the mesh turned out. Did you just create it from a box? Or did you SubDivide it at any point?

I am just trying to figure out how you did such a nice job on it. If you could maybe fill me in with a brief process on how you created it I would be greatful.

Thanks.

-DN:surprised


#54

Digital Ninja> of course! I would to share what I know with you. to be honest, this is my first time model in poly. I didn’t have a good idea how to approach it. I didn’t want to use NURBS to patch modeling the head, either. I will learn nothing if I did. therefore, I did a little research on modeling with poly online. the best tutorial I have found so far is the following:

http://www.3dtotal.com/

find the tutorial “Modeling Joan of Arc by Michel Roger” under “Free stuff>Tutorial”. I basically learn how to use poly by referencing this tutorial. it helped me tremendously. I am sure it will help you as well.

I also noticed the model sheet is very important. more precise, the better. it will save you a lots of time. hope this helps. :slight_smile:


#55

Hey NOV,

Thanks a bunch, that joan of arc tutorial is really well done and most helpful! It’s quite interesting how he goes about making the head using planes instead of a cube. Cheers :beer:

-DN


#56

O_O NOV this is some great work, truly inspiring :buttrock: as I understand you are native to nurb modeling?:thumbsup:
by your poly modeling I can asume that you must be really something else at nurb.

by any chance could you derect me to some good nurb modeling tuts, that are also inspiring?

Thanks in advance…


#57

Originally posted by hanzo
[B]
by any chance could you derect me to some good nurb modeling tuts, that are also inspiring?

Thanks in advance… [/B]

Hanzo> Thanks a lot for your comment. I am really glad you liked my stuff. as for the tutorials on nurb modeling. I usually check out ether GnomonOnline.com or total3d.com . both of the placese have really good tutorial on the subject. I will send you couple mroe links that I found on line shortly :slight_smile:


#58

some more update!

Butt Fixed


#59

the Leg…

-Front

-Back


#60

Turned out well,it’s low poly,not my true love,I like lots of polys to spank around personally,after all those years of having to count them,it’s sooo fun to spank them when you get a chance.:stuck_out_tongue:

               I think you gave this a real good showing.Well done.:thumbsup: :beer:

#61

Virtuoso> same here. I love hi-rez stuff. glad you like my character. thanks for the comment :slight_smile:


#62

okay… at last. I didn’t have time to pose him ( really wished I had the time to. it would be so much cooler). here is my final image for the challenge. please enjoy.

[Ciel Hoshizora]

–final submition–


#63

whats the polycount, now at the end of your project?


#64

Looks great, love the detail. It’s a shame you couldn’t pose him though :hmm:


#65

trully awesome, if Im not wrong you used Maya for this… inst it!?

great character, design, textures and modeling, really nice model… :slight_smile:


#66

Oh boy, such wonderful work, but, not posing him might seriously cripple your chances. Nevertheless, you got my 5 points dude:thumbsup: I really like this kid, and the patterns and white/grey placement is really well put.

Hope to see you in the next challenge:beer:


#67

This is a great model. Great texture work also. Are you going to work with it other that this? Maybe add a pose and scene or even animation? That would be delightful! Anyway, Good luck!


#68

Thanks a lot for the comments, guys. Sorry I couldn’t reply any earlier. I had to go away for the weekends :cry:

tobe> I think the final P.count is somewhere around 5000. I was mistaked with the P. count in Quads (instead of Tris) showing on the head display in maya. oops, I should have inculded the poly counts on the final submit.

bugo> yes, the project was done in maya 4.5 :slight_smile:

Apt Pupil > I would have posed him if I had the time… I just don’t have enough time for everything sometimes. but hey, guess what, I am rigging him right now. I won’t stop unitl he is competely done. :smiley:

btw, nice design on your character. I like it the details a lot!

Chris88> yes! I definitely will keep working on him. There are still a lot more need to be done with. like you said, some animation would be very nice. thanks!


#69

oO :slight_smile:


#70

alright… i just finished rigging and skinning Ciel :thumbsup: i should be able to post up few poses and maybe a little animation if I have more time!


#71

Wowy great! I’m anxious for more! :slight_smile:


#72

Hey there [NOV], when you have something to show, at this point you should probably show it in the finished gallery section. Just be sure it’s finished heheh

Otherwise, I would really like to see him finished.

Until then:wavey: