Game Icons- Character- [NOV]


#48

Looking good.Nice color tones,nice modeling .hey don’t forget the XBOX 2 and PS3 are coming.Games are already being developed,more polys…:drool:

             So get a few more in,no one will mind.;) 

            Anyways I like the look and feel here,nice style and well executed.:beer:

#49

Wow, the textures look just as elegant as the model, how long did they take you? and did you make them in 512, or did you work larger and shrink them down?

Either way it looks very sweet, the style reminds of a mix between The Bouncer and FFX.

Nice job !!

-DN:surprised


#50

hey thanks for the reply, guys!

Virtuoso> Good point! since you brought it up, just curious that is it a good idea to include model like this (a bit high in poly counts) in the demo reel? I would love to hear everybody’s idea about this :smiley:

Digital Ninja> I am so glad you mention the two games that inspired me a lot. The art style and the costum designs by Nomura are just amazing. especially the silver accessories… that’s just me :smiley:
As the matter of fact, I did work at the higher rez and shrink it down for one of the texture sheet. the results are quite similair. right now I am just working straight at 512. and the textures I have done so far took me about 2-3 days.

more updates coming up!:wink:


#51

you asked for opinions so i’ll give you mine :slight_smile:

the fact that PS3 XBOX2 GC2 are all coming out soon doesn’t mean developers will look at throwing around polys, look at GTA vice city its a huge low poly environment,

I would include the character in my demo reel, as its a fantastic model thats very nicely textured, and if its about 4000 tris then it is relatively low poly. but if you want to be a game modeller like i do i was advised to have models varying from 700 tris to 5000 tris in my low poly section, and show that i dont need masses of polys to create good game art. the advice was from an ex acclaim employee so i’ll go along with it.

hope that helps :slight_smile:

Oh and a bit of crit, after looking at your textures closer, I noticed the zip doesn’t have the same size zip bits all the way up the jacket.


#52

baaah888> great opinion! I agree it’s definitely crucial to have low rez model in the demo reel. My plan is to include 3 models (one for cinematic, two for real time), fully textured and lightly animated in the reel. one of them will also implemented with LOD (maybe up to 3 level). Hopefully I will have 2 more models done before the term ends. thanks again for the great comment:thumbsup:

>yes, the zip bits are not identical in size. thanks for pointing that ou. I will fix it by tweaking the UV layout a little better.


#53

Hey NOV,

I was wondering if you could tell me how you created his head, I like how smooth the mesh turned out. Did you just create it from a box? Or did you SubDivide it at any point?

I am just trying to figure out how you did such a nice job on it. If you could maybe fill me in with a brief process on how you created it I would be greatful.

Thanks.

-DN:surprised


#54

Digital Ninja> of course! I would to share what I know with you. to be honest, this is my first time model in poly. I didn’t have a good idea how to approach it. I didn’t want to use NURBS to patch modeling the head, either. I will learn nothing if I did. therefore, I did a little research on modeling with poly online. the best tutorial I have found so far is the following:

http://www.3dtotal.com/

find the tutorial “Modeling Joan of Arc by Michel Roger” under “Free stuff>Tutorial”. I basically learn how to use poly by referencing this tutorial. it helped me tremendously. I am sure it will help you as well.

I also noticed the model sheet is very important. more precise, the better. it will save you a lots of time. hope this helps. :slight_smile:


#55

Hey NOV,

Thanks a bunch, that joan of arc tutorial is really well done and most helpful! It’s quite interesting how he goes about making the head using planes instead of a cube. Cheers :beer:

-DN


#56

O_O NOV this is some great work, truly inspiring :buttrock: as I understand you are native to nurb modeling?:thumbsup:
by your poly modeling I can asume that you must be really something else at nurb.

by any chance could you derect me to some good nurb modeling tuts, that are also inspiring?

Thanks in advance…


#57

Originally posted by hanzo
[B]
by any chance could you derect me to some good nurb modeling tuts, that are also inspiring?

Thanks in advance… [/B]

Hanzo> Thanks a lot for your comment. I am really glad you liked my stuff. as for the tutorials on nurb modeling. I usually check out ether GnomonOnline.com or total3d.com . both of the placese have really good tutorial on the subject. I will send you couple mroe links that I found on line shortly :slight_smile:


#58

some more update!

Butt Fixed


#59

the Leg…

-Front

-Back


#60

Turned out well,it’s low poly,not my true love,I like lots of polys to spank around personally,after all those years of having to count them,it’s sooo fun to spank them when you get a chance.:stuck_out_tongue:

               I think you gave this a real good showing.Well done.:thumbsup: :beer:

#61

Virtuoso> same here. I love hi-rez stuff. glad you like my character. thanks for the comment :slight_smile:


#62

okay… at last. I didn’t have time to pose him ( really wished I had the time to. it would be so much cooler). here is my final image for the challenge. please enjoy.

[Ciel Hoshizora]

–final submition–


#63

whats the polycount, now at the end of your project?


#64

Looks great, love the detail. It’s a shame you couldn’t pose him though :hmm:


#65

trully awesome, if Im not wrong you used Maya for this… inst it!?

great character, design, textures and modeling, really nice model… :slight_smile:


#66

Oh boy, such wonderful work, but, not posing him might seriously cripple your chances. Nevertheless, you got my 5 points dude:thumbsup: I really like this kid, and the patterns and white/grey placement is really well put.

Hope to see you in the next challenge:beer:


#67

This is a great model. Great texture work also. Are you going to work with it other that this? Maybe add a pose and scene or even animation? That would be delightful! Anyway, Good luck!