Game Icons - character - Ivars


#21

Thanks alot!
This will be my last post for tonight. (gotta get some sleep)

I´ve unwrapped most of the UV:s now…


#22

Awesome job setting up the UVs. Not a lot of stretching going on there!

Can’t wait to see your texture job!


#23

Awesome concept and model. He sort of reminds me of a down and out private eye (especially if you put one of those detective hats on his head). That or some type of henchman. UV mapping looks good but I think you need to take a little look at his shout, it looks like its stretching there and getting smaller.


#24

Layout is completed. Now I´ll start painting. But I´ll need something to eat first :slight_smile:

I also found out I had a few hidden faces that i could delete.
So the complete mesh, including gun, sums up to 3960 faces. unless I decide to add some more hairpatches later.

That´s all for now. Bye:wavey:


#25

I decided I would start painting the bump-map. This is what I´ve got so far:

I´ll make a Spec-map too, and a diffuse ofcourse :slight_smile:


#26

just a suggestion:
better not to put on him another cloth (shirt). :wink:


#27

I’m sorry but I don´t realy understand what you mean…
Do you mean I should use another texture for his shirt?


#28

no no, I meant no shirt at all, the pants is enough, IMO. so he looks more crooked that way.


#29

this is really cool, i gotta say tho although the model is nice it doesnt quite have that grimey lil weasle aura that the concept sketch did… probably when its posed


#30

I agree with ila_solomon, he looks much better without the shirt!!

This character will look great when finished :smiley:

:thumbsup:


#31

for your nice coments. I think I´ll stick with the shirt though. Mainly because I´m so lazy, and don´t want to draw anymore fur. It´s so boring :stuck_out_tongue: Maybe I´ll have the time to do both versions…

I hope the pose will help, but I too feel that he lacks that attitude that he has in the sketch.

Gonna work some more now, bye :wavey:


#32

I know this ain´t much of a update.
I´m just gonna say I wont be able to do any work on this in a couple of days. But hopefully I will have some time later on.

Till then :wavey:


#33

Reduce the faces on the trigger and the little thing (hammer???) that you pull back by about half know body will ever see the difference in a game.


#34

Like I said earlier

actually I´ve removed some from the trigger allready

And obvioulsy you didn´t notice, so you were right :wink:

And also like I said before

as long as I can keep it under 4000, there´s realy no need to strip any polygons

Over and out.


#35

love the concept and model

1 thing i want to pick at… is the length of the barrel of the gun make it longer it just aint big enough


#36

RasTuS: That is a easy fix :slight_smile: I´ll see what looks best in the end.

Here´s a little update. I´ve started painting some diffuses…


#37

sweet mother of all that is good and pure. this is greatness, indeed.:buttrock: :buttrock: :buttrock:


#38

…back to work :arteest:


#39

Here´s what I´ve got at the moment.
Still a long way to go.


#40

realy nice but i think the skin is 2 yellow