I just spent all day today optimizing my characters mesh to fall within the poly tri limit, re UVW unwrapping and re skinning. Im surprised I got it all done to in one day
well
almost, its pretty late right now, but who needs sleep.
The whole time I was modeling my guy in the first time I was using 3ds maxs poly object and I was using the face count of the polys as the guide for my polygons, but then I read the guidelines again and they mentioned tris, and every one was using tris to refer to there poly limit, then I was thinking a polygon is square and a tri is a triangle
so a polygon, or square would be made of 2 triangles, which left me with double the tris I am suppose to. So I figured Id better get my guy down to the limit (which I barely did) Im just kinda bothered that no one pointed that out to me earlier, but I guess its each man for himself, its my fault for not knowing the difference between a poly and a tri.
I think I should be able to get the shots that are required done in time, not that I have a chance to win, with all the great entries.