Kinda sounds like the stargate plot or it could just be that its 5 am keep up the good work
Game Icons - Character - Ionanism
Now that you mention it, I suppose it is kinda like Stargate, maybe the way you defeat him should be in a different way, the way I posted is way too much like the movie. Also, He is taking people more for his sadistic pleasure of torturing them (images of hell, his ship being hell) rather than for slave labor, which I guess is similar but different. But the whole part about Satan being based on an evil alien visitor from long ago is nothing like Stargate.
Just another addition to the game play and story, Part of the game will revolve around you trying to find the mothership, which is hidden beneath the earth somewhere, maybe in a volcano, or crater, some place hell like.
I just wanted to make a quick post on my progress before I go off on a weeks vacation.
This is were I am at with the textures on my devil creature, Im still not done with it and I won’t be able to work on it for a whole week, its like some sick torture. I hope I can get it done in time.
I just got back from a little vacation on Monday looking forward to working on my guy again. The dead line is coming up fast, hope I get it done in time
I wasnt able to post yesterday for some reason, the server must have been messed up cus every time I tried to post it gave me errors saying that it was unable to create thumb nail
Well time is just about up and this projects deadline is coming up fast. I think I am done with the devil alien finally. I posted my character sheet today, and dont think I will be making anymore changes between now and the deadline, but you never know, I am kinda anal-retentive, so I might still be tweaking it up to the deadline.
Does anyone know exactly what we are to submit? Ive noticed there is suppose to be an announcement.
Im not quite sure if I have good enough shots of the guy on the sheet, I wanted to show the whole character from head to toe, but at that far off you loose detail, and the texture maps loose all the high frequency detail like wrinkles on the character sheet. But what can you do.
I just spent all day today optimizing my characters mesh to fall within the poly tri limit, re UVW unwrapping and re skinning. Im surprised I got it all done to in one day
well
almost, its pretty late right now, but who needs sleep.
The whole time I was modeling my guy in the first time I was using 3ds maxs poly object and I was using the face count of the polys as the guide for my polygons, but then I read the guidelines again and they mentioned tris, and every one was using tris to refer to there poly limit, then I was thinking a polygon is square and a tri is a triangle
so a polygon, or square would be made of 2 triangles, which left me with double the tris I am suppose to. So I figured Id better get my guy down to the limit (which I barely did) Im just kinda bothered that no one pointed that out to me earlier, but I guess its each man for himself, its my fault for not knowing the difference between a poly and a tri.
I think I should be able to get the shots that are required done in time, not that I have a chance to win, with all the great entries.
Hey ionanism i know that feeling, I have posted that in a few threads on other sites but not mentioned it recently,
I always work in Edit Poly, as its alot better for box modeling
but at the end of each session i convert to editable mesh and do a polycount. Before undoing the change to edit mesh and saviving it.
well its a learning process and being stung teach’s better. at least when you did it it wasn’t for a module on your degree like i did
i had an all nighter and handed it in 5 mins before the deadline. and i got 71% for it
so it turned out ok.
i like your model so you’ll be fine ![]()
I like the character design. Lot’s of stuff going out of it’s body
The texture is well done as well.
@baaah888 :
I posted this in another thread also, but here goes again.
With the STL check modyfier on the top of the stack you can get the correct tri count + check the mesh for various stuff that’s nice to know, like open edges etc. 
Hey thanks for the words of advice guys, they should come in useful, especially the bit about the STL modifier, I never head of that modifier before, I guess I should use it.
Yeah Its a learning process, I have never done any of this before, (UVW Unwrap a character, skinning it and make texture sheets for it) so It has been great learning experience for me. I was familiar with most of before but never used it in any sort of practical application other than just playing around with them.
So thanks again, baaah888 and frakke.
Well here is a quick side by side comparison of my new and old mesh.
Well that was a very fun experience for me; I thoroughly enjoyed it
its nice to have some work to do that is in the creative realm, it made me feel like I had an actual job to do.
Does anyone know when the voting starts and how it works and how long does it take? So we can move on to the next challenge.
Im getting anxious to do some more work on something, being unemployed in the industry really leaves the creative drive with in me starving to be creative.
I look forward to the next challenge. I hope the next challenge will be something my computer can handle though, it choked up on skinning my low poly model, and I dont think it will fair too well with a high res model, but thats my prob to deal with.
Hey thanks a lot Rey!
Im just glad I got done with him; I didnt really think I could finish it, but I did. I am really happy with the way he turned out, especially the head, that was the part I thought I would totally mess up, cus I never modeled a head before let alone texture one, but it turned out nicely I was especially surprised with my own texture job on the head.
As for the voting, I am surprised by the number of votes I have, there are currently people that I thought had better work than my own that I currently have more points than, it just comes as a surprise, not that I think I have a chance to win there are defiantly some great entries out there with skills that far surpass my own.
Your entry is looking really cool.
Good luck to you also.