Thx Digital Ninja & Buck, for the comments 
texturing can be so frustrating sometime, ila_solomon makes it look easy :(. After struggling, I decided to go back to Zelda for GC. While playing, I thought to myself. If the character is for real-time, he must be able to show expressions.
so, in the tradition of game characters, I started to create facial expressions for my character. Here’s my current progress, im shooting for about 15 expressions.

The poly count will still remains the same: 3352 polys
If anyone has any good ideas, or comments, im all ears 
edit: the eye’s have a transparncy map on them, so the polys won’t be rendered. incase anyone was asking.