I’m working on the GBA end of things here, a lot of 2D and some 3D, so making a low-poly model for an engine like Unreal or Quake is something new to me. (I didn’t get to work on Tony Hawk GBA)
Yeah - it’s humid down there! I went to SCAD in Georgia for a couple years. Man, if it wasn’t for the breeze off the ocean I would’ve died!













