Love your concept Frakke :wip:
if u can afford some nipples, dont forget the piercings… one doesnt go without the other on such a character.
Well done!
Love your concept Frakke :wip:
if u can afford some nipples, dont forget the piercings… one doesnt go without the other on such a character.
Well done!
yes, well done, and by well done I mean I have to remove my eyes from thier sockets and burn them. burn baby burn…
A small update:

Since last update:
To do (modelling):
@Martin Andersen:
Great idea 
@Gru:
Thnx for the idea.
@cbadger85:
Hehe, the texture will hopefully actually make you remove them…
@Martin Andersen:
There will be lots of nasty body hair, scars, bruises and perhaps some ugly tatoos like “MOM” and picture of an anchor beneath (suggested else where).
Hehe, I’ve got to pull out some polys in various places. I misread the challenge description and thought the limit was 4500 polys :shrug: Oh well, it shouldn’t be that difficult to tweak at least 100 polys ekstra, so I don’t think I’m in trouble anywayz.
Hmmm :hmm: , not so sure about the scars… at the ends of the day he’s the Punisher…not the Punished…
@Gru:
Oh, but he has had some ruff training in the early days, back when he was the punished. Now it’s time for revenge. :twisted:
A minor update:

Done:
Doing and todo:
Adjusting the model, so that it deforms ok. A bit of optimizing.
… UV’s, texture, bones and a little bit of animation just4fun.
Cool
Looks good mate, nice and original :buttrock:
Will you be converting this to Quake 3 / Unreal 2K3 by any chance? I think the community would like this one 
damm, wish I could texture my character as good as yours :(. He’s looking very punishable ;). Reminds me more of the character in Thrill Kill for ps1.
@Hirigashi:
There’s no texture on yet. Just colored with light.
@pedantic:
Thnx. I don’t know yet. It could be fun to see ones model ingame though, running around with some nasty weapons.
Yet another update, this time with wires. I have tried to optimize the model and got a few extra polygons to smooth out edges where I thought necessary. Also added some bulge to the edges near the straps, so that he would look more fat, and moved the head a bit up and forward. The butt has also gained som polygon weight.


I have tried to prepare it for deformation, but haven’t any real experience with that though, so comments on the geometry would be really great.
hes fat…and awesome
great work
couldnt help u with the deformation though - sry!
@Chris Antonelle:
Thnx. No matter, it just came down to a little trial and a lot of error. Learned a bit though ![]()
UV’en is laid out, geometry adjusted to deform nicely, the skinn is almost done. The color tone in the light areas will be more skin-colored and not so… purple! Bumpmaps and specular maps coming. The hair in the arse will be less black (naaasty).
The pink areas has yet to be textured…

TODO:
Mess some more with the skin and bruises. Old battered leather, blood on the metal on the shoes etc…
And… riggin, skinning and a walkcycle with some nasty secondary motion in the stomach etc. :wip:
I just looked at 8mm and that guy makes me think of Machine. Hes a big scary guy with a goofy face under the mask. great job though.
@t-man152:
Hehe, this one looks like Crusty the Clown under the mask 

Adjusted the skin tone to something near final - I think… and made some more textures.
TODO:
the legs, stomac.Just an 360’er (DivX 5.03)
360 turn character animation - deleted!
Added bump and specular and adjusted the textures alot more. Comments are very wellcome ![]()
wow thats fantastic, ![]()
although i think you’ll regret making a weapon like that if your gonna use him in a big animation, chains as ive found are very hard to animate well. but good luck.

Updated a lot of stuff. Mainly more color in the texture, and specular and bump maps.
Also updated the walkcycle (DivX 5.03)
@baaah888:
Thnx
I think I’m only doing a walkcycle, perhaps a runcycle and even strike with weapon though.
Yep, the chain might be a bit of a challenge (but that’s what this is all about
). I’m very newbie at animating so I’m not sure if I actually can animate it believable though.