Game Icons - character - frakke


#7

@jonaz.dk:
Hehe, she definitely needs some punishing, standing like that. :wip:

@Grooveholmes:
Hehe. I hope it will be even more scary in 3D :twisted:


#8

Looks just like the concept.:bounce:. Looking good man!

almost looks like the guy who walked infront of me while sitting on the beach the other day, who was wearing speedos! ewww!


#9

@Hirigashi:
Thanks :slight_smile:

Sooo, yet another update:

(sorry about the little thingy :hmm: it will be :wip: back in :surprised )

No smoothing groups yet, so the boots might look a bit crappy. I guess it’s about time to start modellering the leatherbits now - and an ear… (Of course with 4500 polys to play with, the trousers will be modelled. Just did it temporary like this to have som proportions to work from)


#10

hehe looking nice, ohh… maybe just nasty, like to see the final :bounce:

Maybe give him some very huge and heavy spanking tools, could be fun :drool:


#11

This is going to be naaasty :drumrock:

I’m surprised every time I make lowpoly stuff of how many polygons the extra gadgets consists of… almost 1000 babies extra since the last update :surprised

Still some more leatherwork og som eyesockets/eyes + the ear. Perhaps even nipples…

@Martin Andersen:
Thnx :beer: I still have to figure out which weapons to give him. the most kewl one would be a chainsaw, but that’s not very SM…


#12

hehe… maybe Chain whip’er if sutch a thing exists :beer:


#13

Love your concept Frakke :wip:

if u can afford some nipples, dont forget the piercings… one doesnt go without the other on such a character.

Well done!


#14

yes, well done, and by well done I mean I have to remove my eyes from thier sockets and burn them. burn baby burn…


#15

A small update:

Since last update:

  • Nipples + Piercing
  • Leather straps
  • Face behind mask
  • G-String gone further in :eek:
  • Some minor adjustments to the geometry.
  • Ear between straps.

To do (modelling):

  • Metal plates on boots
  • Whip with one massive chain (wouldn’t animato more than one :shrug: )
  • A bit of optimizing… if needed.

@Martin Andersen:
Great idea :wink:

@Gru:
Thnx for the idea.

@cbadger85:
Hehe, the texture will hopefully actually make you remove them…


#16

maybee give him some whip scars on his back in the texture :stuck_out_tongue:


#17

@Martin Andersen:
There will be lots of nasty body hair, scars, bruises and perhaps some ugly tatoos like “MOM” and picture of an anchor beneath (suggested else where).

Hehe, I’ve got to pull out some polys in various places. I misread the challenge description and thought the limit was 4500 polys :shrug: Oh well, it shouldn’t be that difficult to tweak at least 100 polys ekstra, so I don’t think I’m in trouble anywayz.


#18

Hmmm :hmm: , not so sure about the scars… at the ends of the day he’s the Punisher…not the Punished…


#19

@Gru:
Oh, but he has had some ruff training in the early days, back when he was the punished. Now it’s time for revenge. :twisted:

A minor update:

Done:

  • Adjusted the G-String further in and up.
  • Adjustet the size of the eyes.
  • His weapon - a stick with a chain attached to it. Raw and primitive :thumbsup:
  • Metal plates on the shoes.

Doing and todo:
Adjusting the model, so that it deforms ok. A bit of optimizing.
… UV’s, texture, bones and a little bit of animation just4fun.


#20

Cool :thumbsup: Looks good mate, nice and original :buttrock:

Will you be converting this to Quake 3 / Unreal 2K3 by any chance? I think the community would like this one :wink:


#21

damm, wish I could texture my character as good as yours :(. He’s looking very punishable ;). Reminds me more of the character in Thrill Kill for ps1.


#22

@Hirigashi:
There’s no texture on yet. Just colored with light.

@pedantic:
Thnx. I don’t know yet. It could be fun to see ones model ingame though, running around with some nasty weapons.

Yet another update, this time with wires. I have tried to optimize the model and got a few extra polygons to smooth out edges where I thought necessary. Also added some bulge to the edges near the straps, so that he would look more fat, and moved the head a bit up and forward. The butt has also gained som polygon weight.

I have tried to prepare it for deformation, but haven’t any real experience with that though, so comments on the geometry would be really great.


#23

hes fat…and awesome
great work

couldnt help u with the deformation though - sry!


#24

@Chris Antonelle:
Thnx. No matter, it just came down to a little trial and a lot of error. Learned a bit though :thumbsup:

UV’en is laid out, geometry adjusted to deform nicely, the skinn is almost done. The color tone in the light areas will be more skin-colored and not so… purple! Bumpmaps and specular maps coming. The hair in the arse will be less black (naaasty).
The pink areas has yet to be textured…

TODO:
Mess some more with the skin and bruises. Old battered leather, blood on the metal on the shoes etc…

And… riggin, skinning and a walkcycle with some nasty secondary motion in the stomach etc. :wip:


#25

I just looked at 8mm and that guy makes me think of Machine. Hes a big scary guy with a goofy face under the mask. great job though.


#26

@t-man152:
Hehe, this one looks like Crusty the Clown under the mask :wink:

Adjusted the skin tone to something near final - I think… and made some more textures.

TODO:

  • small noise/variation in the skin.
  • trousers more schrathed/worn and some blood on them.
  • the area around the eyes needs some more work
  • more hair :slight_smile: the legs, stomac.
  • bump og specular, riggin and walkcycle.