Well, after a oh too breif vacation to the Western Isles of Scotland, I’m back to add a bit more…
1st off, a bit more story background.
So it’s a Real Time Strategy game, based in a fantasy world, filled with sword, sorcery, and odd part magical, part machinery robotic warriors.
A number of different armies would be up for playing, with the simple humans, the beast masters, the Dark Aeldir, and the Fenrithe, wizard warriors who bring machinations to life with a powerful element, magica.
This particular character is a golem knight, created to be relatively lightwieght, so she can ride golem steeds, such as mechanical horses and dragons.
I imagine the game to have a Warcraft style of play, with Homeworld style controls (Orbiting around a single unit, complicated order system, being able to zoom in to watch the action)
Of course, this is the highest res version of her (or will be), and there would have to be LODs for the further away ones.
To finish: an update to the modeling…