Game Icons - character - Cannonball


#3

progress so far…


#4

more progress…


#5

small baby steps :slight_smile:


#6

hmm… might as well post this too… worked some more on the arms… critique is very welcome!


#7

Ok, ready to texture him now i think. A little bit of critique is very much apreciated.

update
http://www.cgtalk.com/showthread.php?s=&threadid=83425


#8

are you planning on modeling the cannon too ? It Looks like your poly count is low enough to do it :applause:


#9

Yeah, if I have the time I will do his vehicle with the cannon attached to it. I have some concepts on it but unfortunately i can’t scan it in since school’s finished for summer. I’m also thinking about adding some more detail to his face too.

Btw, is there a way to meshsmooth a selection of polys only(not the whole object) in 3ds max5?


#10

Give HSDS a try.


#11

Hmmm, maybe a stupid question, but what is HSDS? :hmm:


#12

Originally posted by faxe
Btw, is there a way to meshsmooth a selection of polys only(not the whole object) in 3ds max5?

Easy to do actuall, here is how:

[list=1]
[li]select polygon selection in the Edit Mesh Modifier
[/li][li]Now select just the polies you want too smooth
[/li][li]Now add the MeshSmooth modifier
[/li][li]Under the Subdivision Method pull down menu you should see a check box labled “Apply To Whole Mesh” uncheck this
[/li][li]You will only smooth those selected polygons now, it my not show correctly until you add a new Edit Mesh modifier though.
[/li][/list=1]

You my get a few new polygons around the selected area (if you have add any iterations,) but there shouldn’t be any other areas in the mesh smoothed.


#13

Update. Tweaked the mesh a little, unwrapped him and started the texturing.

update
http://www.cgtalk.com/showthread.php?s=&threadid=83425


#14

#15

What a wicked character:buttrock:

You know that the polygon-counter only counts tris if the mesh is EditableMesh, right? If it´s EditablePoly, you wont get the correct count. Just a warning, because te mesh looks quite heavy…

Good luck on the texture:)


#16

Yeah I’m aware of that. It’s 3272 tris and 1645 quads so it’s cool, nothing to worry about :slight_smile:


#17

Cool:) You´ve done a great job!


#18

Originally posted by Ivars
Cool:) You´ve done a great job!

Thanks, I’ll take that as an extra compliment since you are proffesional and all :wink: Btw, your character kicks ass.


#19

arghh! I won’t be able to finish this one properly, it has just been too much summer to just sit inside staring at a computer screen :slight_smile: But I’ll show you the latest version of it anyway. As can be seen, the textures needs a lot more work before they can be called anything near finished. But anyway, look out for this model on the gallery section when it’s done :slight_smile:


#20


#21

to bad you didn’t finish. hope to see you next time, pal!:wink:


#22

it’s done now, better late than never rrright?

final thread