more progress…

Game Icons - character - Cannonball
Ok, ready to texture him now i think. A little bit of critique is very much apreciated.
update
http://www.cgtalk.com/showthread.php?s=&threadid=83425
are you planning on modeling the cannon too ? It Looks like your poly count is low enough to do it :applause:
Yeah, if I have the time I will do his vehicle with the cannon attached to it. I have some concepts on it but unfortunately i can’t scan it in since school’s finished for summer. I’m also thinking about adding some more detail to his face too.
Btw, is there a way to meshsmooth a selection of polys only(not the whole object) in 3ds max5?
Originally posted by faxe
Btw, is there a way to meshsmooth a selection of polys only(not the whole object) in 3ds max5?
Easy to do actuall, here is how:
[list=1]
[li]select polygon selection in the Edit Mesh Modifier
[/li][li]Now select just the polies you want too smooth
[/li][li]Now add the MeshSmooth modifier
[/li][li]Under the Subdivision Method pull down menu you should see a check box labled “Apply To Whole Mesh” uncheck this
[/li][li]You will only smooth those selected polygons now, it my not show correctly until you add a new Edit Mesh modifier though.
[/li][/list=1]
You my get a few new polygons around the selected area (if you have add any iterations,) but there shouldn’t be any other areas in the mesh smoothed.
Update. Tweaked the mesh a little, unwrapped him and started the texturing.
update
http://www.cgtalk.com/showthread.php?s=&threadid=83425
What a wicked character:buttrock:
You know that the polygon-counter only counts tris if the mesh is EditableMesh, right? If it´s EditablePoly, you wont get the correct count. Just a warning, because te mesh looks quite heavy…
Good luck on the texture:)
Originally posted by Ivars
Cool:) You´ve done a great job!
Thanks, I’ll take that as an extra compliment since you are proffesional and all
Btw, your character kicks ass.
arghh! I won’t be able to finish this one properly, it has just been too much summer to just sit inside staring at a computer screen
But I’ll show you the latest version of it anyway. As can be seen, the textures needs a lot more work before they can be called anything near finished. But anyway, look out for this model on the gallery section when it’s done 

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