Game Icons - Character - baaah888


#21

ok i re-started the texturing process, and touched up the model. I have also finished the weapon and will start to texture the model properly in this final week,

the poly count is now technically finalised at 3968 it may change if i have time and want to do something with the spare polys.


#22

ok ive unwrapped the model now and started to workout what the colour schemes would be for the characters.

The first one is police force the second is military the third is special forces.

im gonna spend time on the police (blue) one for the competition.

any crit plz?


#23

Early texture work, Ive been working on the riot stick and jumpsuit for the most part today

Please crit :slight_smile:


#24

First of all i’de like to say that this is a great model and you’ve done a nice job!

Only crit i have is that i think he should look more “bad-ass”. With his face right now he looks almost terrified…


#25

Cheers buck :beer: i know what you meant about the face, and i have started to retexture it, so im aiming for judge dread sort of face, as in “I AM TH LAW” impervious not affraid and angry all mixed into 1.

ok i got bored of just texturing so i did a quick rig using character studio and put him in a pose,

its 4am so its not my best work, i rigged it very quickly and as such any deformities will be reomved later, crit welcom

Well im off to bed i hope you like these, they are suposed to say martial arts combined with muscley tough guy, if it doesn’t crit me i’ll have a play around with it.

cheers, baaah888


#26

Ok ive finished texturing the face, unless people really hate it then i’ll rework it.

Think evil or intimidating looking goodguy, like arnie in Terminator2

Descriptions of facial features,

Right before people crit me i’ll tell you my intentions,#

Ryan is constantly injected with adrenalin/medicinal nanobots from the crainial adaption system (on the top of his head), therefore his facial veins have become very pronounced,

This is why the police/military/special forces wear masks normally.

His Eye’s Ryan doesn’t sleep, he’s a super soldier, and is forced awake, by chem’s and mental programming, therefore the eye’s are red and the skin around the eyes dark.

hope you like it,

cheers baaah888


#27

I like the face, gives him a distinct look. Did u bind the weapon to the prop in character studio, or to the hand? Just asking cuase im having troubles in that area.

Im really liking your textures, they have come along way, and are really looking cool :slight_smile:


#28

The only critique I have is that there are two lines in the upper lip that are, IMHO, too strong. I mean those two lines directly below the nose.


#29

yeah i see that hellwolve but i dont have time to fix it before the 12th as im quite quite busy. but i do intend to fix it as soon as i have time. cheers

Ok here it is my final character sheet. I hope you like :slight_smile: if you have any crit please tell me as ive only ever made 2 other character sheets.

Thanks to everyone who gave me advice throughout the competition and well done to everyone involved in this months challenge, ive been most impressed by the quality of the work, and hope to be joinging in with the next competition.

baaah888 :thumbsup:


#30

Originally posted by baaah888
yeah i see that hellwolve but i dont have time to fix it before the 12th as im quite quite busy. but i do intend to fix it as soon as i have time. cheers…

Ah, to bad.

Well, what you do have looks good :beer:


#31

Nice work, Is nice to see the 3d version of you concept work finally.


#32

Thanks guys for the comments :slight_smile:

Ok the new subbmissions. I’ll start with the basic fully textured pose’s

He is 3966 tris ( this includes character and weapon. but not bones)

I have gone for the “HALT” pose, As i felt it would show off how the mesh isnt too deformed when boned


#33

And the wires.


#34

and the textures

My concept work can be found earlier in the thread.


#35

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