Game Environment Terrain Workflow


Hi there,

Just graduated from a Game Art course and am trying to specialize in environment creation. A lot of things were covered in the course, however, as time was very limited I never got to actually create an environment of a larger scale.

Now I’m gonna give it a shot in Unreal Engine and my greatest question is: what kind of workflow would you recommend using for the terrain/landscape? The scenery will be a mixture of forests and mountains with elements of agriculture. Would you use a displacement map, use a terrain tool or model it using 3Ds Max/Zbrush? Or would you combine different techniques? How do you achieve a good amount of detail?

I’m happy for any advice as I really want to do a good job.
Thank you