If I want to keep my personal projects within the parameters of current game engines, where can I find the specs I should follow in terms of polygon count and texture sizes for various types of in-game assets? A hero character is higher fidelity than a tertiary character; that sort of thing, but with specific numbers to follow.
From what I’ve read, the Unreal Engine 3 is the de facto engine that most folks look to for this kind of thing. I honestly don’t know how true that is.
Thanks.
) now whit the PR team we made that go to 10.000 traingles (deu the fact most pc’s of to day a lot beter then the where in 05
)