game competition #9 - Samurai/Beatle


#9

I prefered the first “nose”. Seemed to add some realism to the model. Modelling looking good though


#10

LeeSalo, excellent detail with few polies, I was almost worried. great job on the concept art ( slick idea making it broken, better for modeling frame I imagine ) :wink: I certainly hope there’s more work that will come from other artists this good, anyway I’ll keep posted and can’t wait for the texture wip.


#11

thats looking sweet so far! such a clean model and really nice concept! it does look very dark crystal. can’t wait to see more!! :wink:


#12

looking sweet… nice work so far LeeSalo :slight_smile:


#13

looking realy good…cant wait to see the rest


#14

Looking good Lee. Quick question, is that a single mesh or a few pieces together?


#15

now the model 2460 and I just have to model the limbs ( 1000 triangles = 6 limbs? ). for the
most part the mesh is all one part and could hold water if it were real. the horn and teeth
need to be finished, i will post more later. any one got any color ideas? I cant get my head
around RED, but its been over done.

thanks for all the feed back guys!


#16

God thats cool. I think you should go for a red with black/silver highlights (I like black :thumbsup: ). If you really don’t wanna do red, then a green could work well, or a blue, or a purple. I think you could pull off any primary/secondary colour, especially with such a good model. But you shouldn’t go further than secondary IMO.


#17

Super clean model… awesome work. Personally, I think emerald green would be a perfect color for the armor… or perhaps armor with inlaid jade… JMTC

Keep up the great work.


#18

Very noice! My vote would be for mostly black, with irridescence on the shell, (possibly achieved through a reflection map?) multicoloured, shimmering, like real beetles.


#19

:eek:

Can i vote now?


#20

wow:scream:, I was almost about to crit that the head was too small, then I thought about it a different way and I think you should leave it as is, that way it reflects that it’s body is more massive in a comparison, your doing very well and I can’t wait until you start the texture.


#21

cool … :smiley:


#22

way cool! That is an amazing amount of detail for a mere 2400 triangles, and the head is too cool, excellent work! I think I assumed that he would be shimmery irridescent navy blue, but red could be cool too. I’m imagining this guy in a game where he moves kind of like real beetles do - really fast, darting/scuttling motions - very scary!


#23

Nice update! I love the head and all the other details. :thumbsup:

However you’re probably going to need to optimize the mesh quite a bit… but you already knew that. :smiley:
I think that maybe the tail part could be slightly shorter, but that’s about it.


#24

Ok, here is my wip update. I’ve been stressing about the poly count because I still have the
arms to do and just over 300 triangles?!?!! Oh, well I saw some places i could optmize it think.
still not sure about the colors and texture design but what ever.
thanks for all the support and great ideas! Let me know what you think about my progress.


#25

Sweet looking!!! :buttrock:

300 Poly’s for arms… hehe, don’t forget his sword :twisted: :smiley: .


#26

hey LeeSalo, really nice job on your model so far! I am curious to see how you resolve your polycount issue… :slight_smile:

In case you haven’t made a decision about how to work in colors and such for your texture, you might take a look at the “cuckoo wasp” as a possible reference. It has an interesting combination of turquoise and green for the head and mid-body segments and the abdomen is a rather brilliant ruby coloration. I’ve attached a sample that I found after doing a quick google.

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#27

looking very neat, nice job


#28

Awesome as always. Cant wait to see what you have decided on for the texture.