Hi guys…Right now I am doing a low poly game character in my spare time…
This is the High Poly


and this is the retopo progress so far


This is the first low poly game character for me and I feel a bit of confusion when it comes to the topology part…triangles or quad?If i look at naughty dog or blizzard wireframe i see a lot of triangles and i’ve read that using triangles is good to mantain silhouette too but I am a bit scared because i do not fully understand where to place them…
So I need sone good Critiques to help me figure out a game engine ready low poly topology 
waiting for your critiques guys!
BL





