Game Character Clothing WIP - would like critique about the sculpting


#1

Title: Zilo’s Clothing

Name: Viox

Country: Syrian Arab Republic

Submitted: 3rd September 2015

The Jacket is Designed to be Opened/Closed

This is my first time ever sculpting cloth ( which doesn’t mean just say it’s good, I always seek out perfection) mesh extracted from the original body, main lines were sculpted using a ting size of the Folds Brush symmetrically + a few fixes with the standard / Move brush, then turned symmetry off and added the folds using the same Brushes
As for polypainting first masked out the reds, inverted, filled with red, inverted again and filled with light grey, another invert, smoothed the mask then inverted again and filled with Black, this has given a little highlight on the color edges
I used “Textured Material” in ZBrush without any edit to give realistic shading (I must note I’m no good with materials) and planning to Bake it on the model
and later will add some tile bump map for the fine details I couldn’t sculpt

I’m a self learner over the internet, so I really cannot know professionally where are my mistakes, any notes, critiques would be appreciated

PC specs: (got no better)
Core2Duo
4 GB RAM (Not a good brand)
BROKEN Nvidia GeForce 210

And no, can’t upgrade anytime soon

The leather Jacket of the main character ( The Last Demon Of Xrist Game) , No powerful hardware capable of holding fine details but this turned out fair

The concept is mine as well, however didn’t follow it precisely, found a few edits more suitable for the design

The game is being designed and developed by me, Currently in Pre-Alpha Stage