Hi all, heres a game art poster I did for Immortals:The Heavenly Sage, a game by Envisage Reality, http://www.envisagereality.com
C/c welcome.

Heres some earlier in progress and colour experiments.

Some of the concepts and model sheets.

Hi all, heres a game art poster I did for Immortals:The Heavenly Sage, a game by Envisage Reality, http://www.envisagereality.com
C/c welcome.

Heres some earlier in progress and colour experiments.

Some of the concepts and model sheets.

great work! Very dynamic and expresif! The colors are great and
that just enough of details, I like it!
if I then to make a note (video game): I find that the walk of the character is a little strange, one would say that it lame .
C&c ? Heum? I can’t say some thing , with share to say that it is GREAT
besides Good luck for the developement of the game!
I love the surrealistic mood of this piece!
And of course how there is a thought process involved - such as the model sheet.
Top notch. This should DEFINATELY be featured.

:argh: :eek: :bounce: That’s rather nice actually (don’t I sound anthousiastic
)
EDIT
Oh yeah, thanx for the wonderfull desktop wallpaper 
I really like the designs of the rat looking fellows, they’ve got some very cool armor. I’m sure youre going to get plenty of compliments, so I’ll just jump straight to the crits
The composition is very left heavy. My eye constantly wants to go back to the monsters on the far left side, not even the one being hit, but the ones waiting to attack on the sides. It seems like the guy should be the main focus, but just coloring him with bright reds isn’t enough. Perhaps you could crop the image by getting rid of the background area on the right. I understand that it gives the viewer an idea of where they are, but honestly its boring and does nothing to help the image. Bring the camera closer to the action so the audience feels like they are part of the attack. Maybe as though they are one of the monsters getting ready to come in and kill this guy with the stick.
The attack doesn’t REALLY feel like an attack. The monster kinda looks like its getting hit, but the guy doesn’t look like he just hit anything with that stick. He looks more like hes digging the stick into the ground, and leaning back as though he’s dodgin or blocking an attack. Because of this, the monster looks more like he’s looking over at the other monsters and barking orders at them. I think the monster who was attacked should be knocked off his feet, maybe flying backwards a bit, cause right now it looks like once the momentum of the attack fades, he’ll be right back in that dude’s face, which in turn doesn’t make the hero look very powerful.
I really do think this is a beautiful piece, but those are just some things that bug me. I know this was probably done for a client, and I know they have their own ideas of what works and what doesn’t.
First great work i like it a lot. About the escaping eye i agree with Rye, my eye realy tend to go to the “rats”, don´t know why. but i don´t thing cutting the right will solve it, the right is one of the best parts, gives it some kind of suspense, like When they are going to attack?. About the hit it should be better, maybe if u just put some motion blur in the arm and weapon will be ok.
great piece, it is in my desktop now.
…Colors, but the character really does lack motion. Speaking frankly, he seems too square. There is just too much of a ridged bend on his hand and it doesn’t seem like he is really following through on his swing.
There are many beautiful things in the piece, and trully much of it is awe inspiring, but you’ve already heared about it ten times over, so I’m just trying to point out the crits. Still though, it’s excellent work, as I’m sure you’ve realized by now.
-rasdasa
Ahhhh ok i see now, I didn’t even notice the other guys before cause I didn’t really look over there enough and they sort of blend in with the background.
Excellent! But it think more blood and teeth/debris flying out of the mouth of the rat warrior would be cool. And the blurred arm staff motion effect too. That would put it over the top…
Great job :}
I think if you corp’ed it would look better but it also looks good this way.
The only thing I think you should change is his lame walk cycle 
I couldn’t handle having a character run the whole game like that. It would make me stop playing :\
I really like your character design~

but sorry… I watched the trailer, I really hate that music… :shrug: