Game Art Mini Comp #2: Gate to a Tomb (aspiretek)


#1

Posting my work in progress entry, here’s what I have so far. A few more textures and lighting left. Using Max6 and PS. I’m going for semi-realistic style.


#2

way to get the most out of your texture space! I think you should petition to use 4 32x32 .tga’s instead of 1 64x64, that way you could tile your textures without the need to cut up your geometry so much. It would definately cut your poly count in half, at least.


#3

Very nice model :thumbsup:

i think it is look like persian styles.

and try to complete this work i am waiting for your next update


#4

Really impressing!! Reminds me of Age of Empires series style.

Good Idea and realisation…Nice thought on the one 64*64 map utilization…saves up a lot of space for the complex parts…:thumbsup:

Keep it up


#5

Great texture and use of texture space. LIghting will really bring this model out. I can only image what you will do with the 128x and alpha tga!


#6

hey!!

for some reason the pic won’t load?

cheers!!


#7

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