Posting my work in progress entry, here’s what I have so far. A few more textures and lighting left. Using Max6 and PS. I’m going for semi-realistic style.

Posting my work in progress entry, here’s what I have so far. A few more textures and lighting left. Using Max6 and PS. I’m going for semi-realistic style.

way to get the most out of your texture space! I think you should petition to use 4 32x32 .tga’s instead of 1 64x64, that way you could tile your textures without the need to cut up your geometry so much. It would definately cut your poly count in half, at least.
Very nice model ![]()
i think it is look like persian styles.
and try to complete this work i am waiting for your next update
Really impressing!! Reminds me of Age of Empires series style.
Good Idea and realisation…Nice thought on the one 64*64 map utilization…saves up a lot of space for the complex parts…![]()
Keep it up
Great texture and use of texture space. LIghting will really bring this model out. I can only image what you will do with the 128x and alpha tga!
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