Game Art Mini Challenge #2 - Massoud


#1

i change my model completely.
this is my fisrt model that in the blow post is my new entry.

i see my first post is very large and edit this.


#2

Hello
i change my model completely.

here is an image of this. WITH 419 Polygon with no texture.

Software used : 3Ds max 6, Photo impact7, FreeHand 10

in the next post submit the wire frame.
please suggest me for materials.
Feedback me your idea.


#3

hi, i like your second idea much much more :thumbsup:
whats with textures? come on! Maybe you can add some plants (grass or something) outside maybe it creates a contrast to the dark dungeon downside.

best regards,
Gadric


#4

I like your 2nd attempt much better. reminds me of a pre-nuclear civilization that lives underground, like in 12 monkeys :D. I agree with Gadric, about adding some grass or maybe a low poly rock or some broken object outside, maybe a low poly skull :wink: so people will avoid going down there. lol


#5

thanks all
i thin it is better that make a rock for background and some materials that assigned to my model
please suggest me for material.


#6

these are my textures that made by photo impact 7.0

my free web server does not support tga and bmp format so i upload the jpg version of my materials


64x64 tga


128x128 bmp


#7

use the free space of the materials and some small rock
u can face it big or small it’s depend to your self


#8

Hello guys

My 2nd entery finished. and here is an image.

Software used : 3Ds max 6.0 for models, Photo Impact 7.0 for materials.

Polygon count : 520 polygon.

Textures Used : two 64x64 tga, one 128,128 bmp.

in sixteen steps in two entry.


#9

the final work


#10

hello

i’m sorry for my free host that has a forbidon link-

its my final work

it’s my wire of final work
http://www.freewebs.com/hosseinali/wire.jpg


#11

hi massoud

okey this image are very good
but why not show in my ie?

mohsen hoseinali


#12

image not show


#13

9 day to final sub mission


#14

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