hi, i have a question:
rob_beddal suggested to use particles for the flames. i think this would be cool,
but is it allowed? because when i use particle instead of my planes, i had 8 tris left…
btw my thread is located at:
I’ll have to say no, for the sake of the cometition, as it’s a bit unfair to the other competitors if I allow it over top of the restrictions, and nearly impossible to achieve if you do it within the restrictions. You can of course feel free to update this project after the competition with particles if you want.
My suggestion for the flames is to create a tilable flame texture with alpha, that’s fairly thin as far as how much flames are there. Then with the buildup of about 3 planes, each subdivided to have 4 quads, you can then use vertex alpha to blend out at the edges, so it fades out to nothing. Then you would animate the UVs to scroll upwards, completing the effect.
