Game Art Mini Challenge #2 - Gate to a Tomb


#121

hi, i have a question:
rob_beddal suggested to use particles for the flames. i think this would be cool,
but is it allowed? because when i use particle instead of my planes, i had 8 tris left…
btw my thread is located at:

I’ll have to say no, for the sake of the cometition, as it’s a bit unfair to the other competitors if I allow it over top of the restrictions, and nearly impossible to achieve if you do it within the restrictions. You can of course feel free to update this project after the competition with particles if you want.

My suggestion for the flames is to create a tilable flame texture with alpha, that’s fairly thin as far as how much flames are there. Then with the buildup of about 3 planes, each subdivided to have 4 quads, you can then use vertex alpha to blend out at the edges, so it fades out to nothing. Then you would animate the UVs to scroll upwards, completing the effect.


#122

huh…that’s pretty clever dargon. I’ll have to remember that trick for future projects.


#123

Are we going to have a final thread to add the entry we have made?


#124

The final submissions thread is up.

Go post your work!

Please do not post comments in the submissions thread, post comments in the individual WIP threads instead.


#125

thx dargon for the info.
i think i will keep the flames…
good luck to eveyone!


#126

Just a reminder, the deadline is fast approaching.

DEADLINE: October 17th, 2004

We have a few entries already in there, check them out here


#127

jeesh this compo seems like an eternity ago - i started it and finished it back when I was still at home. now I’m at uni and totally broke! how things change :slight_smile:

good luck all!


#128

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.