Hi Stalker
I assume you used Poly modelling to achieve this, true?
Remember everyone who’s on the way with max, the actual polycounter does NOT count triangles of a editable poly. To get the correct count put a meshselect or editmesh modifier ontop the model or use the very handy script “Epolycounter” of Juan Martinez at: http://www.juantwo.com/
think it’s compatible for all last maxversions.
Michael


