THEME: Create the gate to a tomb, under PS2 restrictions
Welcome to the 2nd mini challenge! This time we’re going to tackle something everybody can join in on, and many really should join in on, an environmental set piece. The challenge, to model a gate, or impressive doorway, to a tomb (burial chamber, catacomb, crypt, mausoleum). The style of the game, cartoony, realistic, illustrative, is up to you, but you have to state the style you’re going for. That’s just so if you say realistic, and it looks cartoony, you’ll get appropriate critiques.
RULES/GUIDELINES:
Your mesh must be no more than 600 triangles. The trick is going to be to make it look special mostly with the textures. You can include some of the wall if you want, but all you really have to create is the gate itself, inlcluding what it immediatly connects to.
We want to keep this simple, so we’ll assume whatever the game is you’re working on, your company wants to squeeze in as many AI as possible. So you get 1 128x128 bmp, and 2 64x64 tga’s (with alpha channels), and that’s it!
HINT: Tile your textures, and re-use them as much as you can. Clever UVing is going to be the key to this one.
You can post a concept sketch, but you don’t have to. If you want to post a concept sketch before submitting your finished work, do so in your WIP thread.
Post your finished pics in the Final Submissions thread, whenever you finish them. Only one post per entry, but you can enter many times if you wish. Feel free to add comments about others work, but as for questions, please PM me, so we can keep this fairly clean (I’ll edit this post if the question warrants it). You may make a WIP thread if you wish, but you don’t have to.
Posted pics must be no larger than 640x480, or 480x640. You can have larger images if you put a link to them with a thumbnail.
For any submissions, you must include the following:
[font=Symbol]· Screenshot of the mesh without maps, wireframe showing [/font]
[font=Symbol]· Screenshot or render of Base mesh with textures applied[/font]
[font=Symbol]· Triangle count of base mesh [/font]
[font=Symbol]· Which Software(s) you used[/font]
This challenge starts right now, and ends on October 17th. That gives you a little under a month and a half, to find time for this, but really it shouldn’t take more than a day or 2, that’s the point of a mini challenge.
The main challenge will continue to happen as usual, simutaneously with this one, so if you want to enter the main competition, I suggest finishing this one up while we wait for all the votes to be in, and the winner picks the next subject manner.
WIP (work in progress) threads should be labelled as “Mini Challenge #2 - (your user name)”. For example, mine would be labelled:
Mini Challenge #2 - Dargon
[font=Arial]We need judges! PM me if you’re interested in doffing the cap. I’ll edit this post as the judges come in.
Judges so far:
Dargon
Supervlieg
Prs-Phil
Artbot
This challenge will be mirrored much like the last one at gaming artist. The prize will be announced if one exists, when I know the details. Check here for details.
[color=red]Check out the mirrored comp HERE.
For [color=red]help on Vertex Lighting go HERE[/color].
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